The host can toggle votes for skipping/kicking a player turn (either or/both). Both require 1/2 (rounded up) of human player count to vote yay or nay.
The maximum required amount of votes decay per day to prevent dead games from occupying an individual's gamelist.
Vote Skip/Kick Option
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
- Shark guy 35
- Posts: 1294
- Joined: Mon May 11, 2020 6:00 pm
- Location: The United States Of America
- Contact:
Re: Vote Skip/Kick Option
Reminds me to Among Us emergency meetings for some reason lol.
That aside, I like this idea but it seems hard to code.
That aside, I like this idea but it seems hard to code.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
-
- Site Admin
- Posts: 15750
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Vote Skip/Kick Option
nice idea - but this case we will need to "skip" the not answering voters too - lol
guys: if someone has no time in 24h to take a turn it can be skipped, i dont see problem with it, naturally if he said in chat he has issues for a few days than other "can" consider it work waiting.
but i dont want to slow down game flow because of harder skipping/kicking mechanisms.
guys: if someone has no time in 24h to take a turn it can be skipped, i dont see problem with it, naturally if he said in chat he has issues for a few days than other "can" consider it work waiting.
but i dont want to slow down game flow because of harder skipping/kicking mechanisms.
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Vote Skip/Kick Option
Nice to have more options though, after all a player can set up his own game if he disagrees with the settings.Stratego (dev) wrote: ↑Thu Dec 31, 2020 10:20 am nice idea - but this case we will need to "skip" the not answering voters too - lol
guys: if someone has no time in 24h to take a turn it can be skipped, i dont see problem with it, naturally if he said in chat he has issues for a few days than other "can" consider it work waiting.
but i dont want to slow down game flow because of harder skipping/kicking mechanisms.
Of course, if a player does not take his turn within the allotted time, it is fine if someone skips them, therefore it would be nice to have the option for a limitless timer/disable skipping for a game between trusted players.
AOD Team - Join Us!
-
- Site Admin
- Posts: 15750
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Vote Skip/Kick Option
i see that more options are nice, but dont forget this would steal time from other implementations that might be more important (at least as i think)
so i dont want to promise anything soon about changing the way currently anyone is skippable if missed to take turn in 24 hours.
so i dont want to promise anything soon about changing the way currently anyone is skippable if missed to take turn in 24 hours.