version 1.136
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version 1.136
version 1.135 is published
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Re: version 1.136
Fix: Fodder cannon goblin grenade ability now sacrifices only one unit to shoot.
uos already
bad news: probably i might messed up all effects especially ones that uses sacrifices OR environamental effects - please check them and feedback me if they still working -thanks!
so these
- normal buffing
- normall attack spells
- environmental (dragging and non dragging type)
- effects that need sacrificees
uos already
bad news: probably i might messed up all effects especially ones that uses sacrifices OR environamental effects - please check them and feedback me if they still working -thanks!
so these
- normal buffing
- normall attack spells
- environmental (dragging and non dragging type)
- effects that need sacrificees
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- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.136
fixed uos already!:
- vision
- fear
- strengthen
- self healing
- disarmor
- trample
not yet fixed:
- disenchant - needs code change (as some abilites gone to use abilitypower and disenchant was not implemented for ability power spells)
- thunderstrom fireball - alex please check this one.
- slowing - seems no bug, Alex please check the setting if it is set to too rare success
- this works fine: seems i was not knowing how to u se it - lich hell of pain by sacrifice(i have detected) - json bug, waiting for alex answer
please check the fixed ones and tell me if i can publish them - thanks!
- vision
- fear
- strengthen
- self healing
- disarmor
- trample
not yet fixed:
- disenchant - needs code change (as some abilites gone to use abilitypower and disenchant was not implemented for ability power spells)
- thunderstrom fireball - alex please check this one.
- slowing - seems no bug, Alex please check the setting if it is set to too rare success
- this works fine: seems i was not knowing how to u se it - lich hell of pain by sacrifice(i have detected) - json bug, waiting for alex answer
please check the fixed ones and tell me if i can publish them - thanks!
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: version 1.136
Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
For example Midonik unit has it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
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Re: version 1.136
I suggest, for hero units, to make their own version of spells and effects, instead of the one already in game.makazuwr32 wrote: ↑Tue Dec 01, 2020 9:53 am Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now based off that stat.
Age of Fantasy design leader
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Re: version 1.136
i have fixed strrenghen already:makazuwr32 wrote: ↑Tue Dec 01, 2020 9:53 am Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
fixed uos already!:
- vision
- fear
- strengthen
...
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Re: version 1.136
try keeping the number of effect lost - all json increases loadup time of the game.Alexander82 wrote: ↑Tue Dec 01, 2020 11:54 amI suggest, for hero units, to make their own version of spells and effects, instead of the one already in game.makazuwr32 wrote: ↑Tue Dec 01, 2020 9:53 am Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now based off that stat.
i like the idea using same as others and with abilityPower 6
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Re: version 1.136
ok disenchant is also fixed now.
uos already.
I need quick responses to test as i would like to publishthese fixes in one hour! thanks!
uos already.
I need quick responses to test as i would like to publishthese fixes in one hour! thanks!
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Re: version 1.136
ok goblin grenade works again.
please test these!
no one?
please test these!
no one?
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Re: version 1.136
whatever i go publish