It says you get 4 gems for winning in four turns and 2 if you are earlier than 10 turns, but if it takes you longer then 5 turns, you auto lose. Without it being in the description or anything. And you would still win 2 gems according to the description if you manage to win in turn 7.
I think it's possible in 4 turns, but for a first playthrough, probably not.
The weakest race: cavalry 5, now impossible
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The weakest race: cavalry 5, now impossible
Last edited by Huttensohn on Sun Nov 22, 2020 9:49 am, edited 1 time in total.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: The weakest race: cavalry 5, 2 gem ending broking
Yup.
Why it is even put there is because it's required.
The campaigns maker requires you to put how many turns needed for the gems and you have to put the 3 requirements for the campaign to be accepted.
It's not like I wanted it to be that way but I made the campaign like that because it was supposed to be hard.
Harder than other first. The next hardest one would be the princess arc part 2 if I remember.
Why it is even put there is because it's required.
The campaigns maker requires you to put how many turns needed for the gems and you have to put the 3 requirements for the campaign to be accepted.
It's not like I wanted it to be that way but I made the campaign like that because it was supposed to be hard.
Harder than other first. The next hardest one would be the princess arc part 2 if I remember.
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Re: The weakest race: cavalry 5, 2 gem ending broking
Okay, fair enough.
But please acknowledge that people tend to skip the flavour text, especially when it is quite long and uses fantasy numbers for troop numbers.
It also says just 5 and not turns, I thought, it's just pure flavour text.
Could you change it so that it clearly says: Objective : Kill all enemy forces in 5 turns.
Or add in in the description of the campaign in the menu, its blank at the moment.
But please acknowledge that people tend to skip the flavour text, especially when it is quite long and uses fantasy numbers for troop numbers.
It also says just 5 and not turns, I thought, it's just pure flavour text.
Could you change it so that it clearly says: Objective : Kill all enemy forces in 5 turns.
Or add in in the description of the campaign in the menu, its blank at the moment.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: The weakest race: cavalry 5, 2 gem ending broking
I personally recommend to write everything important, especially trigger related, in map description or eventually the message in game (it is your fault if you don't at least scroll thru tbh) after and huge TIPS. People tend to read those xd.
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Re: The weakest race: cavalry 5, 2 gem ending broking
Totally agree.
My Name is Trior in age of Modern wars (second most multiplayer wins)
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Re: The weakest race: cavalry 5, now impossible
I'm quite sure how that this scenario is now impossible since the upscale, but some calculations don't work any more so I think it will just take longer than 5 turns to kill all the troops.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: The weakest race: cavalry 5, now impossible
Okay, downloaded the game to check the problem.
Yeah, I acknowledge that it can't be beaten in 4 turns.
Rebeaten it in 5turns. (Dang takes me 2hrs XD)
Flavour text and description - doesn't really matter, you'll lose the first round anyways.
Yeah, I acknowledge that it can't be beaten in 4 turns.
Rebeaten it in 5turns. (Dang takes me 2hrs XD)
Flavour text and description - doesn't really matter, you'll lose the first round anyways.