version 1.132
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version 1.132
version 1.131 is published
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Re: version 1.132
guess what! Savra(!) made a pack of changes in AOF!
here, uos already!
Thanks Savra!
Dwarf Changes:
Changed dwarf gunslinger and musketeers projectiles to iron_shots.
Changed charge shooters to charge archers.
Changed dwarf guard towers texture.
Orc Changes:
Changed elite orc and merlocks shaman's last abilities from goblin grenade to weapon poisoning.
Changed merlocks elite and master chain fighters armours so they now have armour in upgrades like the other orc units.
Added minotaur charge crossbows for the minotaur crossbowmen.
Undead Changes:
Changed phantom swordmaster's ability to whirlwind phantom.
Changed phantom crusher so it throws projectiles instead.
Added a whirling chain phantom ability for phantom crusher.
Changed Undead's ai build list so they can build all their buildings and the right docks.
Changed Undead's ai unit build list so for sea siege they produce ghost vessels and for land siege they produce wrecking balls and monster ballista. Also added some other units for them to produce.
New Mapeditor units:
Added 3 new map editor units and updated human king with auras
here, uos already!
Thanks Savra!
Dwarf Changes:
Changed dwarf gunslinger and musketeers projectiles to iron_shots.
Changed charge shooters to charge archers.
Changed dwarf guard towers texture.
Orc Changes:
Changed elite orc and merlocks shaman's last abilities from goblin grenade to weapon poisoning.
Changed merlocks elite and master chain fighters armours so they now have armour in upgrades like the other orc units.
Added minotaur charge crossbows for the minotaur crossbowmen.
Undead Changes:
Changed phantom swordmaster's ability to whirlwind phantom.
Changed phantom crusher so it throws projectiles instead.
Added a whirling chain phantom ability for phantom crusher.
Changed Undead's ai build list so they can build all their buildings and the right docks.
Changed Undead's ai unit build list so for sea siege they produce ghost vessels and for land siege they produce wrecking balls and monster ballista. Also added some other units for them to produce.
New Mapeditor units:
Added 3 new map editor units and updated human king with auras
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Re: version 1.132
some fixes and ID changes are uos already.
please BEFORE getting this version delete all contents from previous update i mean new units (and attached new effects) from maps that you possibly tried -> as ID changes can cause crashes for you.
please BEFORE getting this version delete all contents from previous update i mean new units (and attached new effects) from maps that you possibly tried -> as ID changes can cause crashes for you.
- makazuwr32
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Re: version 1.132
Can this cause some problems with multiplayer matches?Stratego (dev) wrote: ↑Fri Oct 23, 2020 9:43 am some fixes and ID changes are uos already.
please BEFORE getting this version delete all contents from previous update i mean new units (and attached new effects) from maps that you possibly tried -> as ID changes can cause crashes for you.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.132
sure, (if u used that version that lasted only for 1 hour on dev version)
Re: version 1.132
And if those matches included the king with the effect already placed, otherwise it should be fine now.
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Re: version 1.132
please everyone having dev version feedback me if Savra changes are good to publish or not - thanks!
after this publish we will start working on the upscaling thingie
daniel
after this publish we will start working on the upscaling thingie
daniel
- makazuwr32
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Re: version 1.132
Human king when placed causes crashes.
Elven king has UNIT_ELF_KING as name instead of "Elven King".
Dark Vassal has UNIT_UNDEAD_DARK_VASSAL as name instead of "Dark Vassal".
Grim Lord has UNIT_UNDEAD_GRIMM_LORD as mane instead of "Grim Lord". Also it should have only 1 "m" in his name because it is not related to Brothers Grimm Authors.
Elven king has UNIT_ELF_KING as name instead of "Elven King".
Dark Vassal has UNIT_UNDEAD_DARK_VASSAL as name instead of "Dark Vassal".
Grim Lord has UNIT_UNDEAD_GRIMM_LORD as mane instead of "Grim Lord". Also it should have only 1 "m" in his name because it is not related to Brothers Grimm Authors.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version 1.132
Must have something wrong with the Id. It says its something to do with the kings rally effect. (Which says it can't find the texture for the indicator)
As for the names I believe stratego already took care of that from my last email, might check undeads ai too.
As for the names I believe stratego already took care of that from my last email, might check undeads ai too.
Re: version 1.132
Something must be missing, it works fine when I turn the modded version on with the original Assets.
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Re: version 1.132
there is a missing indicator image fro assets called gfx/indicators/indicator_kings_rally.png please sendme that file.
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Re: version 1.132
ok, i got it. it had capital I as first letter
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Re: version 1.132
ok all fixes uos already - please check.
thx
thx
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Re: version 1.132
please feedback me if i can publish or not - thanks!
@makazuwr32
@makazuwr32
Re: version 1.132
Could you remove the Undead part out of the Grimm lord and dark vassals names? It should just be Grimm lord not undead Grimm lord.
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Re: version 1.132
ok, done!
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Re: version 1.132
ok poublishabe version is uos - with warning about upscale is coming in about 2 weeks.