Summons for the cursed knights: Familiars
Summons for the cursed knights: Familiars
I think the cursed knight needs some more uses, so being that It is a spell caster I figured we could make some familiars that it could summon.
Basically, each will need research, but we could make one for it to use free of research.
I'll make some concepts later if approved but first I'd like some feedback on what types we should it.
Here are some examples:
Basically, each will need research, but we could make one for it to use free of research.
I'll make some concepts later if approved but first I'd like some feedback on what types we should it.
Here are some examples:
Last edited by Savra on Mon Sep 21, 2020 11:18 pm, edited 1 time in total.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Summons for the cursed knight: Familiars
Maybe some shadow/darkness related ones.
Not animals or giants though for sure.
As for how they should work we have 2 options:
1. Temporary familiar with vanishing, spell can have not that high cooldown (ofc it will still depend on strength of summon).
2. Permanent familiar without vanishing, spell will have for sure high cooldown (higher than with vanishing variant), some cost to summon (sacrifices/self damage to caster) or both.
Because undeads have vanishing+ spell i would prefer for him temporary summons with vanishing so necromancers would have more possible targets for that spell.
Not animals or giants though for sure.
As for how they should work we have 2 options:
1. Temporary familiar with vanishing, spell can have not that high cooldown (ofc it will still depend on strength of summon).
2. Permanent familiar without vanishing, spell will have for sure high cooldown (higher than with vanishing variant), some cost to summon (sacrifices/self damage to caster) or both.
Because undeads have vanishing+ spell i would prefer for him temporary summons with vanishing so necromancers would have more possible targets for that spell.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Summons for the cursed knight: Familiars
Vanishing is what I prefer, that way spirit towers have more uses.
As for the units, I planned to make them animal like in appearance for one, while the others would be more huminoid looking, no giants.
As for the units, I planned to make them animal like in appearance for one, while the others would be more huminoid looking, no giants.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Summons for the cursed knight: Familiars
not sure about animal-based approach. better some other (monsters, humanoids or like that, but not actual animals).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Summons for the cursed knight: Familiars
That's what I meant, they would some form of monster, but have an appearance similar to a animal. Like skeleton monsters for example.
Re: Summons for the cursed knight: Familiars
How's some of these for examples? I'd like to have at least 3 familiars for the unit to summon. 2 requiring research, one to start with no research.
Re: Summons for the cursed knight: Familiars
I'm thinking first set of images, first image, and from second set the first and last image.
The first image from the second set would be the free summon like the wolves for the druid, while the other 2 will require research.
The first image from the second set would be the free summon like the wolves for the druid, while the other 2 will require research.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knight: Familiars
Usually familiars were small animals with some magical features. What about some kind of imp, or something similar? It might have some spells on his own.
Age of Fantasy design leader
Re: Summons for the cursed knight: Familiars
Could work, but I'd also like one big one and another tough one too, they won't be giants though.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knight: Familiars
Before choosing it, what is the role it should have?
Age of Fantasy design leader
Re: Summons for the cursed knight: Familiars
First one could be the imp you were referring to, with a few spells to hinder the enemy.
The second I feel should be like a defensive unit that could temporarily hold back enemy troops, similar to the end for elves but less tanky.
The final one I think could act like a living battering ram, it would have decent health, speed, and attack. Might give it aoe too.
For looks I felt we could give them some sort of flame particles coming from them similar to the incubas the knight is riding.
The second I feel should be like a defensive unit that could temporarily hold back enemy troops, similar to the end for elves but less tanky.
The final one I think could act like a living battering ram, it would have decent health, speed, and attack. Might give it aoe too.
For looks I felt we could give them some sort of flame particles coming from them similar to the incubas the knight is riding.
Re: Summons for the cursed knight: Familiars
But what if each rider of evil spirits, for example, a fire death knight or a storm knight, are given their demons according to their elements?
Re: Summons for the cursed knight: Familiars
Meh, I think they are fine, this one right here seems like he'd have a lot of "pets" at his disposal.
I don't think we need elemental minions for the others. Maybe for future that may be considered.
I don't think we need elemental minions for the others. Maybe for future that may be considered.
Re: Summons for the cursed knight: Familiars
Like this maybe? Didn't have the cursed knights sprite so I was using the death knight as a template.
- Attachments
-
- Familiar 1.png (2.04 KiB) Viewed 2163 times
Re: Summons for the cursed knight: Familiars
Hmm, actually @Alexander82 what do you think of this?
We could just give the cursed knight more familiars to choose from but each knight could have their own based on their type as Anchar said.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knight: Familiars
Nice one.
Anchar's idea seems interesting.
They might all have that kind of hound with their own color. Each hound should be different in some way though (different stats and abilities).
Another option would be making all of them summon something different.
Since, aside the death knight, the other units were planned by @makazuwr32 , I'd like to hear what he thinks about it.
Anchar's idea seems interesting.
They might all have that kind of hound with their own color. Each hound should be different in some way though (different stats and abilities).
Another option would be making all of them summon something different.
Since, aside the death knight, the other units were planned by @makazuwr32 , I'd like to hear what he thinks about it.
Age of Fantasy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Summons for the cursed knight: Familiars
for me it is fine if they'll get some temporary familiars.
alas i think that only 1 per knight (maybe exept cursed knight, this one can have 2).
alas i think that only 1 per knight (maybe exept cursed knight, this one can have 2).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Summons for the cursed knight: Familiars
Updated for death knight.
- Attachments
-
- Familiar 1.png (2.06 KiB) Viewed 2104 times
Re: Summons for the cursed knight: Familiars
Storm knights.
- Attachments
-
- Storm sabre.png (2.18 KiB) Viewed 2096 times
Re: Summons for the cursed knights: Familiars
I plan to make some sort of yeti like one for the chilled knight, that has the ability to throw ice balls at the enemy. For the plague knight I figured a rat would be fitting but the unit could mass spawn them, the blood knight could have some sort of bags familiar, while the cursed knight could have an imp to start and some monstrosity for it's second.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knights: Familiars
I think that these summons should act more like small additions than as main source of damage. I suggest not to make a yeti (that is a living primal creature and doesn't fit the race).
I don't understand what the "bags" is.
I like the idea of rats (this one can have no cd as it would be mostly to inglict poison than the damage itself).
I don't understand what the "bags" is.
I like the idea of rats (this one can have no cd as it would be mostly to inglict poison than the damage itself).
Age of Fantasy design leader
Re: Summons for the cursed knights: Familiars
I said yeti like not a yeti itself. As for the ability, it wasn't meant to do that much and is a one shot thing unless unit is near a spirit tower. But if you want I could make it into a boar like creature like the one in the second set of images I provided.
As for the "bags" I meant to say "bats" but Google auto corrected it to bags.
That was the idea for the rats.
Generally I planned to make the units only have the on hit effects and not any auras.
As for the "bags" I meant to say "bats" but Google auto corrected it to bags.
That was the idea for the rats.
Generally I planned to make the units only have the on hit effects and not any auras.
Re: Summons for the cursed knights: Familiars
Plague rat.
- Attachments
-
- Plague rat.png (2.62 KiB) Viewed 2039 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knights: Familiars
It seems a bit to big for a rat, can you try making a smaller one on 4 legs?
Age of Fantasy design leader
Re: Summons for the cursed knights: Familiars
Like this?
- Attachments
-
- Plague rat.png (1.18 KiB) Viewed 2010 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knights: Familiars
Blood knights.
- Attachments
-
- Bat familiar.png (2.09 KiB) Viewed 1986 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Summons for the cursed knights: Familiars
Can you make it smaller? It seems too big compared to the others.
Age of Fantasy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Summons for the cursed knights: Familiars
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Summons for the cursed knights: Familiars
Then why don't we swap the vampires transformation with the familiar?