Orc giants and trolls in ancient times, due to the lack of a fleet, were endowed with the ability to walk on water, at the moment the orcs have types of troops aimed at water battles, but the feature of the giants has not been removed + the giants have become stronger and they have ranged fighters.
I think it's not fair that armored siege fighters can swim, I can't imagine a huge troll in armor floating somewhere in the ocean and simultaneously throwing stones at the castle, this is not logical and does not correspond to the balance.
My ideas:
1) Remove to giants and trolls all or in extreme cases ranged fighters the possibility of ranged combat.
2) Impose a debilitating effect on giants and trolls, that reduces their armor to 0, removes all useful enchantments, and prevents them from attacking.
For comparison, the giants of other races do not walk on water, or the races have no giants at all. Dragons on foot and flying are vulnerable to archers and cannot compete.
Also, a stone thrower can be distinguished separately, which is comparable to a trebuchet of people but walks 3 tiles on land and on water and, unlike a trebuchet, which, in addition, is weaker and needs to be unpacked.
Balance: Remove the ability for orc giants and trolls to walk on water - ANSWERED
Re: Remove the ability for orc giants and trolls to walk on water.
I have to correct you there - they don't swim, they are big enough to walk on water while touching the ground. So it does make sense imo.I think it's not fair that armored siege fighters can swim
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Remove the ability for orc giants and trolls to walk on water.
This makes sense in shallow water, but in deep water where ships sail, the depth, it seems to me, can change up to 5 or more floors of a house, where ettins, rednecks and stone throwers do not even lose speed. Even if they walked along the bottom, their speed should have been lower like that of the undead.
Re: Remove the ability for orc giants and trolls to walk on water.
Agreeable - They should atleast lose speed in deep waters or have no movement there at all.Anchar wrote: ↑Sat Aug 22, 2020 8:26 am This makes sense in shallow water, but in deep water where ships sail, the depth, it seems to me, can change up to 5 or more floors of a house, where ettins, rednecks and stone throwers do not even lose speed. Even if they walked along the bottom, their speed should have been lower like that of the undead.
For newcomers, click here for discord links. Hopefully they aren't expired.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Remove the ability for orc giants and trolls to walk on water.
Giants will continue walking water (later they won't be able to enter ships and will get different speed values on shallow waters and deep waters).
Age of Fantasy design leader
Re: Remove the ability for orc giants and trolls to walk on water. - ANSWERED
More precisely, the giants will continue to "run" along the bottom of the ocean and in one move destroy all your ships with sailors inside, as well as throw stones from the bottom of the sea. Is it really impossible to at least reduce the speed of the nearby giants, and remove the ability for the stone thrower to walk on water? because a troll javelin thrower cannot walk on water.
At the moment, the water forces of the other races cannot compete with the orc land forces.
At the moment, the water forces of the other races cannot compete with the orc land forces.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Balance: Remove the ability for orc giants and trolls to walk on water. - ANSWERED
i made subtopic for all balancing suggestions. we collect here all posts that tells us to check when we run a new balancing week.
also here is the previous balancing week main topic too
also here is the previous balancing week main topic too