gives assassins, spies, ninjas, rangers, and amazon blowdart "the ability to take away an enemies ability"
how?
Steal equipment
cost 6 turns
range 1
cd 5
changes any of the targeted units abilities to be set to "One time use only: true"
imagine robbing a maori warrior all of his taiaha's
Steal equipment ability
Steal equipment ability
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I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- makazuwr32
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Re: Steal equipment ability
Not possible currently in way you want:
Requires coding from stratego.
Requires coding from stratego.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Steal equipment ability
Too bad I taught it was possible beacuse theirs a One time use: True or false available in game I taught maybe we can make abilities able to modify this value
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- makazuwr32
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- Location: Moscow, Russia
Re: Steal equipment ability
It is as if you asked to modify unit's construction place or model. Or tried to change in real life with magic a cat into elephant.
All of these are not possible. And i am not sure if stratego will code specifically this thing.
All of these are not possible. And i am not sure if stratego will code specifically this thing.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Steal equipment ability
okie
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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Re: Steal equipment ability
Although... I think if we change the name a bit and modify it it could still work
Change the name to sabotage training
Instead of doing that how about making it set a unit to one time train for a long period of time: they sabotaged something in the building which cuts off their ability to train troops.
Change the name to sabotage training
Instead of doing that how about making it set a unit to one time train for a long period of time: they sabotaged something in the building which cuts off their ability to train troops.
Leader of the Aegis Protectorate, the proud Defenders of Ambidia! If you would like some heavy protection, we can do some mercenary work... but such elite warriors come with an elite price.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Steal equipment ability
Again not possible and will require coding from stratego (and again not sure if he will work on it just for single ability).
It is alas later will be possible (if not already, not sure here) to forcibly set (or add, not sure) cooldown of ability to (or in case of "add" - by) set number (1/5/42/9001...) of turns.
That can be an option but not sure if it would be useful.
It is alas later will be possible (if not already, not sure here) to forcibly set (or add, not sure) cooldown of ability to (or in case of "add" - by) set number (1/5/42/9001...) of turns.
That can be an option but not sure if it would be useful.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.