Unit - Light Cavalry - IMPLEMENTED
Unit - Light Cavalry - IMPLEMENTED
Again, from the pre-forum list. I would like him to have two move actions plus 1 attack. Like 3 move and then 3 move so he is faster and more maneuverable, but attack and health/armor is weaker.
I practically stole the horse and guy from the link you gave in the pre-forum list.
I practically stole the horse and guy from the link you gave in the pre-forum list.
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- Tennyson is smiling now
- 32_unit_light.png (1.45 KiB) Viewed 12162 times
Thanks!
Josh
Josh
Re: Unit - Light Cavalry
Cooo
Use it.
Patroid
Use it.
Patroid
Re: Unit - Light Cavalry
Hi! Stats are below. Should I edit the image at all to get it ready?
cost 3
hp 30
attack 15
no armor
speed 3/3
sight 6
no spell resistance
all other ways like the regular knight
They are used to run down unarmored infantry and for a bit of reconnaissance. What do you all think?
cost 3
hp 30
attack 15
no armor
speed 3/3
sight 6
no spell resistance
all other ways like the regular knight
They are used to run down unarmored infantry and for a bit of reconnaissance. What do you all think?
Thanks!
Josh
Josh
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Re: Unit - Light Cavalry
image: we could try it without the rod emerging from his back, and maybe a pixel thinner arm.
stats:
i am not sure here, you gave bigger power than the knight has?
i thought light cavalry means compared to knight(based on AOK):
- speed the same (5) or 4
- cheaper (3 turns?)
- no armor (or a little pierce armor 1 or 2)
- smaller power (eg. 3-5)
- smaller hp (like 15 vs the 32)
- great sight (as they are also scouts)
- a little spell resistance like 60%
- have bonus against all infantry like knight : eg.
a) +300% if he has power 3, (to get almost the same power (3*4=12) against infantry than knight)
b) +120% if he has power 5, (to get almost the same power (5*2,2=11) against infantry than knight)
what do you think?
stats:
i am not sure here, you gave bigger power than the knight has?
i thought light cavalry means compared to knight(based on AOK):
- speed the same (5) or 4
- cheaper (3 turns?)
- no armor (or a little pierce armor 1 or 2)
- smaller power (eg. 3-5)
- smaller hp (like 15 vs the 32)
- great sight (as they are also scouts)
- a little spell resistance like 60%
- have bonus against all infantry like knight : eg.
a) +300% if he has power 3, (to get almost the same power (3*4=12) against infantry than knight)
b) +120% if he has power 5, (to get almost the same power (5*2,2=11) against infantry than knight)
what do you think?
Re: Unit - Light Cavalry
Okay, I'll edit the image in a bit. He was already costing 3 turns as I had him. I think 15 for hp and no armor is good. Up his sight to 7-8. Light Cavalry is compared to a knight he has less hp less armor and slightly less attack. I think your way of small attack with bonuses is better than my 15 attack. But for the speed, I would really like the 3/3 move to be implemented with him. This would make him more maneuverable, like the light cavalry.
Thanks!
Josh
Josh
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Re: Unit - Light Cavalry
what 3 / 3 means? 3 + 3? like moving twice?
Re: Unit - Light Cavalry
Yes 3+3 to give it super mobility. Used for scouting and running down lightly armored infantry.
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Thanks!
Josh
Josh
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Re: Unit - Light Cavalry
3+3 is not possible yet, i will think of how can i make it.
also having 6 movement with 3 turns seems a bit op...
i am thinking two versions:
a) movement 5 but with any split up: like 1+4 or 2+2+1 so you can move as many times as you can until the movement point runs out. (disadv: earlier i planned that all units can walk like this)
b) movement 6 but a simple 1 movement action.
image is cool!
also having 6 movement with 3 turns seems a bit op...
i am thinking two versions:
a) movement 5 but with any split up: like 1+4 or 2+2+1 so you can move as many times as you can until the movement point runs out. (disadv: earlier i planned that all units can walk like this)
b) movement 6 but a simple 1 movement action.
image is cool!
Re: Unit - Light Cavalry
Sorry, I was not clear. I meant 2 turns of 3 movement (3+3=6) that is basically what you are saying.
Thanks!
Josh
Josh
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Re: Unit - Light Cavalry
2 turns? i thought you said 3+3 in one turn, didnt you?
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Re: Unit - Light Cavalry
you mean you say: "3+3 in one turn".
if so, than my previous answer is true:
if so, than my previous answer is true:
3+3 is not possible yet, i will think of how can i make it.
also having 6 movement with 3 turn cost seems a bit op...
i am thinking two versions:
a) movement 5 but with any split up: like 3+3 or 1+4 or 2+2+1 so you can move as many times as you can until the movement point runs out. (disadv: earlier i planned that all units can walk like this after making it possible)
b) movement 6 but in a simple 1 movement action.
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Re: Unit - Light Cavalry - IMPLEMENTED
ok, i have quickly put the unit in, with normal 6 movement (i am afraid that it will be too op.) but lets try.
(so no 3+3 yet)
(so no 3+3 yet)
Re: Unit - Light Cavalry - IMPLEMENTED
Ok, I had forgotten that you said that. Stats look good. I would change attack to 6 with 100% bonus and add bonus vs workers. I think 6 move is not op because it is exchanging the knight's armor and attack for speed and cheapness (which also constitute its bonus against light infantry).
Whenever you can get the 3+3 implemented, I think it will be a good addition. Thanks for the cool new unit!
Whenever you can get the 3+3 implemented, I think it will be a good addition. Thanks for the cool new unit!
Thanks!
Josh
Josh
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Re: Unit - Light Cavalry - IMPLEMENTED
thank you for helping creating it!
Re: Unit - Light Cavalry - IMPLEMENTED
Maybe a 5+1 or 4+2 would be less op than 3+3?
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Re: Unit - Light Cavalry - IMPLEMENTED
what is the difference? all is 6
Re: Unit - Light Cavalry - IMPLEMENTED
But you cant runaway from the troops
You attacked (for example the shielder)
Patroid
You attacked (for example the shielder)
Patroid
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Re: Unit - Light Cavalry - IMPLEMENTED
oh! i see!
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Re: Unit - Light Cavalry - IMPLEMENTED
It's very cool, icon especially...but as far as movement goes (i know the movement split isn't implemented, yet, but if/when it is), if he moves, say 3, then attacks, he shouldn't get another movement in the same turn or if he does, then his attack power should be greatly reduced...otherwise, legions of these things would be unstoppable...they could decimate an entire army in 2 or 3 turns...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Unit - Light Cavalry - IMPLEMENTED
Point 1) 3 moves is only enough to retreat from a shielder, battering ram, catapult (not even really - it shoots), things that have only 2 move or less: not that much. So 3+3 is no worse than any other.
Point 2) He can attack only once. Movement break makes him more maneuverable for recon and such.
Point 3) Even if that were not the case pikemen easily decimate him. And pikemen are cheaper.
Point 2) He can attack only once. Movement break makes him more maneuverable for recon and such.
Point 3) Even if that were not the case pikemen easily decimate him. And pikemen are cheaper.
Thanks!
Josh
Josh
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Re: Unit - Light Cavalry - IMPLEMENTED
Okay, but it still seems a bit extreme...and catapults are nasty no matter what they're firing at...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Unit - Light Cavalry - IMPLEMENTED
Hi
The advantage they have is that
A army of them can attack one unit max.
24 times cause they make place for next
One.
So i think two steps are enough then they attack
Max. 12 times.
Patroid
The advantage they have is that
A army of them can attack one unit max.
24 times cause they make place for next
One.
So i think two steps are enough then they attack
Max. 12 times.
Patroid