version 1.123
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
version 1.123
version 1.122 is published
Re: version 1.123
Something Wrong with Dev version update.
Can't Install
Can't Install
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: version 1.123
+1
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
pleae try again in uos 5
Re: version 1.123
I don't think this changed anything
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: version 1.123
Yup, having same thing still
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
ok, i have cleaned-rebuilt everything please try again.
uos already
uos already
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
Seemingly i have successfully recovered the developer environment.
i have build a new version from all running games (AOS/AOF/AOW) all is signalled with "(AC)" meaning AfterCrash.
please check these version as there can be hidden any bugs, image problems
(i have found some images like wrecking ball was ruined using directory sync app, but maybe i have missed something)
uos 20
i have build a new version from all running games (AOS/AOF/AOW) all is signalled with "(AC)" meaning AfterCrash.
please check these version as there can be hidden any bugs, image problems
(i have found some images like wrecking ball was ruined using directory sync app, but maybe i have missed something)
uos 20
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
new update by Alex
uos already - i hope alex can help me out with the changes. thanks!
uos already - i hope alex can help me out with the changes. thanks!
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
in AOS/AOF/AOW these mayor core fixes are in - meaning i possibl ruied existing logics
- healers ise their heal ability automatically
- in general all spells are used better even by AI and even by auto-action of player units on ending turn
- also castle is firing arriws by AI
all these changes could have ruined ability based things usd autmatically (by AI or on end turn automatics)
please test if you can -thanks!
- healers ise their heal ability automatically
- in general all spells are used better even by AI and even by auto-action of player units on ending turn
- also castle is firing arriws by AI
all these changes could have ruined ability based things usd autmatically (by AI or on end turn automatics)
please test if you can -thanks!
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
ok, sorry 4 the BAN
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.123
first version of ally bridge walking is ready.
uos already
VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...
uos already
VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...