Age of discovery game project
- Maxbirykov2004
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Age of discovery game project
We need help with units, their stats, .json files...
And right now we have 50% AOWW and 50% AOG
And right now we have 50% AOWW and 50% AOG
Last edited by Maxbirykov2004 on Sun Apr 05, 2020 2:43 pm, edited 1 time in total.
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- Maxbirykov2004
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Re: Age of discovery game project
Right now we have two units late era knight and qurasser (from idea) units With (64×128), ideas for their states.
Re: Age of discovery game project
For late knight
Cost 4
Upkeep 28
Hp 60
Attack 16
Range 1
Armor 5/2
Speed 5
Sight 5
Stats on this game must be different (in another scale)
On base on that i made these stats
The upkeep is what i have allready said. It is pretty high
Then u cant make a lot of them, because of their cost per turn
Also, 5 points on speed isnt that great, if we make a range of speed on horse units it could be 5-7 (instead of 4-6 on aos, another scale)
Is another way to get the balance
Population limit has been talked in aos forum...
Cost 4
Upkeep 28
Hp 60
Attack 16
Range 1
Armor 5/2
Speed 5
Sight 5
Stats on this game must be different (in another scale)
On base on that i made these stats
The upkeep is what i have allready said. It is pretty high
Then u cant make a lot of them, because of their cost per turn
Also, 5 points on speed isnt that great, if we make a range of speed on horse units it could be 5-7 (instead of 4-6 on aos, another scale)
Is another way to get the balance
Population limit has been talked in aos forum...
- Maxbirykov2004
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- Location: Belarus
Re: Age of discovery game project
Guys if you need help use this http://www.androidutils.com/forum/viewf ... 3013f90263
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- Squirrel5555
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Re: Age of discovery game project
I think the late knight should have an extra category(aswell as the normal categories) called something along the lines of 'remnant' or 'outdated', and gunpowder units should have bonuses against units with this category, to encourage players to stop using medieval units past the beginning stages of the game. Other medieval units can also have this, to show that they are outdated compared to the new ways of warfare, using gunpowder.
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- Maxbirykov2004
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Re: Age of discovery game project
Guys i do .json (remake t34) it category is Cavalery and i think i do something wrong
- Attachments
-
- late era knight.json
- (3.73 KiB) Downloaded 80 times
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Re: Age of discovery game project
We need to make a list of categories
I made one at the main post
I made one at the main post
Re: Age of discovery game project
If you're adding a new category, you need to add it to const.json file as well . It don't think there is an "U_CAVARLY" category in AoWw.
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Re: Age of discovery game project
These are categories clasified:
Its role:
-Infantry
-cavalry
-Artillery
Its armor:
-unarmored
-light armored
-heavy armored
Its weapon:
-ranged
-melee
-gunpowder unit
-polearm welder
-one handed
Ships
-ship
-cannon ship
-carronade ship
-transport
-ironclad
Its age:
-late medieval (renmant)
-early modern
Others:
-shield barier
-religious
-healer
-worker
-agent
Its role:
-Infantry
-cavalry
-Artillery
Its armor:
-unarmored
-light armored
-heavy armored
Its weapon:
-ranged
-melee
-gunpowder unit
-polearm welder
-one handed
Ships
-ship
-cannon ship
-carronade ship
-transport
-ironclad
Its age:
-late medieval (renmant)
-early modern
Others:
-shield barier
-religious
-healer
-worker
-agent
Last edited by L4cus on Sun Apr 05, 2020 10:39 pm, edited 1 time in total.
- Maxbirykov2004
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Re: Age of discovery game project
Your right +at role Battle ships.L4cus wrote: ↑Sun Apr 05, 2020 8:25 pm These are categories clasified:
Its role:
-Infantry
-cavalry
-Artillery
Its armor:
-unarmored
-light armored
-heavy armored
Its weapon:
-ranged
-melee
-gunpowder unit
-polearm welder
-Swordman
Its age:
-late medieval (renmant)
-early modern
Others:
-shield barier
-religious
-healer
-worker
-agent
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- Maxbirykov2004
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Re: Age of discovery game project
You right
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- Maxbirykov2004
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Re: Age of discovery game project
Another .Json guys i dont know how cod bayonet ,so shot is basic damage, +i doubt i do something wrong...
- Attachments
-
- musketeer.json
- (3.71 KiB) Downloaded 71 times
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Re: Age of discovery game project
Actually, i dont know how .jsons work
So i wont be a help for u about that detail
So i wont be a help for u about that detail
- Maxbirykov2004
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Re: Age of discovery game project
Ok
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Re: Age of discovery game project
If you want to code an "damaging spell" then you should use for example an torpedo effect from AoG/AoWw. Under the effects category you can find it's JSON and there you can edit range, cooldown and chances, and there also will be another JSON file it will be referencing in units folder and you can edit damage it deals and it's bonuses.
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All help will be welcome.
All help will be welcome.
- Maxbirykov2004
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Re: Age of discovery game project
ThanksMidonik wrote: ↑Mon Apr 06, 2020 1:29 pm If you want to code an "damaging spell" then you should use for example an torpedo effect from AoG/AoWw. Under the effects category you can find it's JSON and there you can edit range, cooldown and chances, and there also will be another JSON file it will be referencing in units folder and you can edit damage it deals and it's bonuses.
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- Squirrel5555
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Re: Age of discovery game project
He should be called musketmen i think, and needs to deploy his stick before being able to shoot, which means he needs a 'transformation'. Just like the pavaise crossbows transform in AoS
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Re: Age of discovery game project
Glanced over the JSON musketeer JSON, noticed a few things - first of all, you might wanna use "_" between every word in the unit type, I'm most sure if it changes something but that's how it's usually done. About that ID number, there should be an ID folder in the assets. Try to use next numbers to the ones listed there. Also you made that unit able to build I'm not sure if it's intended or not.
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All help will be welcome.
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- Maxbirykov2004
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Re: Age of discovery game project
Ok thanksMidonik wrote: ↑Mon Apr 06, 2020 1:36 pm Glanced over the JSON musketeer JSON, noticed a few things - first of all, you might wanna use "_" between every word in the unit type, I'm most sure if it changes something but that's how it's usually done. About that ID number, there should be an ID folder in the assets. Try to use next numbers to the ones listed there. Also you made that unit able to build I'm not sure if it's intended or not.
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- Maxbirykov2004
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Re: Age of discovery game project
L4CUS could you write stats for arquebuser
- Attachments
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- Arquebusier.png (2.42 KiB) Viewed 2388 times
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Re: Age of discovery game project
I already did it.
They are at the other topic
They are at the other topic
- Maxbirykov2004
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Re: Age of discovery game project
Tomorrow, during Covid19 epidemics, i will go to tech market...
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- Maxbirykov2004
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Re: Age of discovery game project
I have ~10$, so... i have MANY memory at phone, and i don't need Sd card, so should i buy cheap 8 or less Gb, or more expensive 16-64 Gb?
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- Site Admin
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Re: Age of discovery game project
the cheapest $1, the smallest is good 128Mb if u can
- Maxbirykov2004
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Re: Age of discovery game project
Ok
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- Maxbirykov2004
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Re: Age of discovery game project
Guys, let me give you advice. Before going into shop, theater or another public place, check its work time and weekends, or you waste time. And another advice, don't come into another shop, and buy what you don't want...
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- Puss_in_Boots
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- Maxbirykov2004
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Re: Age of discovery game project
I don't mode, L4cus modded this game, but I don't know how i can mod, but I think Sd card helps me somehow. But i right now have universal spells like rifle,carabin,pistol and they damage...
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Re: Age of discovery game project
not yet, i will build one when the first playable version is ready in modded mode.
- Maxbirykov2004
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Re: Age of discovery game project
Ok, i think it will be ready at late of summer...Stratego (dev) wrote: ↑Tue May 26, 2020 7:43 amnot yet, i will build one when the first playable version is ready in modded mode.
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