"Obj Select" Condition
- LordOfAles
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"Obj Select" Condition
An extremely simple condition that's checked after the chosen object is selected.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: "Obj Select" Condition
Is that even possible on the engine aos is using?
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- LordOfAles
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Re: "Obj Select" Condition
Only @Stratego (dev) knows.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: "Obj Select" Condition
everything is possible, but i dont understand here the point, what would it be for?
- LordOfAles
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Re: "Obj Select" Condition
An example? You click a unit and it says something. Or, you click a unit and he gets teleported somewhere,... There are a lot of instances where this would be useful.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: "Obj Select" Condition
Wow I would like to see that.
It would be real cool if you clicked a unit and it said something automaticly.
It is used in many games with such an artstyle
It would be real cool if you clicked a unit and it said something automaticly.
It is used in many games with such an artstyle
Fantasy > 40k
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Re: "Obj Select" Condition
You can't have too many possibilities to make good maps, would be a great addition. Would be interesting to make a multiplayer map where 2 players race to the middle to see something... lol.
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Re: "Obj Select" Condition
Menselot: That is a different thing, already can set select sound. Many units say yes sir and such. But not every time, that will be annoying.
This topic about trigger fireing
This topic about trigger fireing
- LordOfAles
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Re: "Obj Select" Condition
Daniel the condition isn't limited to units saying something it would just be another good condition to add... There is absolutely NOTHING complicated here to understand.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: "Obj Select" Condition
i totally understand.
i have just replied to Menselot
i have just replied to Menselot
Re: "Obj Select" Condition
Yes I understand too.
But by "say something" I meant a text and not a sound.
It could be used for maps with quests or just for adding extra details.
For example clicking a villager will result a text to up: (I hate chickens)
Ales can you click something and get the same result multiple times or just once?
But by "say something" I meant a text and not a sound.
It could be used for maps with quests or just for adding extra details.
For example clicking a villager will result a text to up: (I hate chickens)
Ales can you click something and get the same result multiple times or just once?
Fantasy > 40k
- LordOfAles
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Re: "Obj Select" Condition
Once. The looping trigger loop only effects, and infinitely. Daniel, is this condition implementable?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: "Obj Select" Condition
i am not sure yet how to. but will think of it - suggest it on "needs" section for mapeditor changes.