To prevent your topics being locked, when suggesting a unit you should define:
- unit name (or at least some possible names)
- unit concept (where unit's powers come from? Why does it work in a certain way? For instance an accurate fencer shouldn't have trample, while a brute using a big weapon can)
- image (having an image ready for your ideas is strongly suggested but if you haven't one you should at least provide a concept for it)
- stats (cost, power, range and so on)
- role of the unit (should it be an offensive caster, a healer, a fighter...)
- description of active/passive abilities and possibly how to make those effects comparing them to existing ones (new effects similar to existing one make more likely a suggestion to be implemented)
Here there is a stat draft kindly made by @makazuwr32
Unit stats draft:
Unit name
Cost: x turns
Trainable at: place(s)
Hp:
Attack:
Range:
(Optional) Minimal range:
(Optional) Power range:
(Optional) Power range distribution: a/b/c
Armor:
Piercing armor:
(Optional) Dodge melee:
(Optional) Dodge ranged:
(Optional) Dodge counter:
Speed:
Sight:
Spell resist:
(Optional) Spell range:
(Optional) Bonuses: y% to category1, z% to category2
(Optional) Abilities of unit: list of abilities with their descriptions and stats.
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(Optional) means that this parameter is not required for generic units.