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Rebalance of Vampire

Posted: Wed Feb 27, 2019 6:20 am
by Lynx Shafir
It's a late game unit and is rather obsolete for its cost it's to vulnerable and not too fearsome....
(at least can "eat"walls)

Stats are mostly fine, and speed, action increase may be too much so I suggest

1.add dodges - 20/30/0 %
bat form too, they are quick and agile
(may +1speed to bat)
Some Protection from direct attacks


2.Convert -regular 35%-chance 'with a common tech with lich will get improvement (+30-40%)

3wud be cool to add bleeding*(-2hp/turn stacks)

aftereffect(help take down r heavier targets)
though as second passive may won't work....
rn

Thoughts?

Re: Rebalance of Vampire

Posted: Wed Feb 27, 2019 3:49 pm
by StormSaint373
I do believe that vampire is underpowered for it's cost and function.

Tis difficult to get in the first place, but when you do... It's. . Meh.

I support completely.

Re: Rebalance of Vampire

Posted: Fri Mar 08, 2019 7:37 am
by Dacir
Hello I don't think bleeding is a good idea, I think that aura that would drain hp is better, or maybe add him some cool spells in many fantasy games and actual mythology vampires were one of strongest sorcerers. :D

Re: Rebalance of Vampire

Posted: Mon Mar 11, 2019 2:35 pm
by Alexander82
What about some techs and nee spells to improve it?

For example a fog form that makes it invulnerabile to physical damage even tough it has no attack but, maybe, poison?

Re: Rebalance of Vampire

Posted: Thu Mar 14, 2019 8:20 am
by Dacir
That sounds lot like another transformation, I don't think they need that, also undead have really weak ranged I get that they are supposed to be bad at it and have strong casters to compensate for it but frankly they don't, their only attack magic that don't involve killing one of your own is fireball on death knight.

Vampire change should be bonus to infantry and maybe magic arrow so they could fight from afar with archers, also no change to bat bat form should be weak.

Or at least I think so you don't have to listen to me this is my first post and I don't know how do you think it should look.

Re: Rebalance of Vampire

Posted: Thu Mar 14, 2019 7:08 pm
by Tankhead
Ill agree on some type of projectile with CD or a projectile that doesn't bypass armor With no CD

Re: Rebalance of Vampire

Posted: Sun Mar 17, 2019 4:36 am
by General Brave
And by that.

Re: Rebalance of Vampire

Posted: Sun Mar 17, 2019 12:04 pm
by KingJohn
The convert skill like the lich and that ray from the human sword mage ( that skill x 2 uses ) are good skills for the vampire and maybe strengthen i think.

Re: Rebalance of Vampire

Posted: Sun Mar 17, 2019 3:58 pm
by Tankhead
Human Warmage uses magic missile twice is cause it has 2 actions

Vampire doesn't need two actions considering it already has passive life link
Besides the two actions I think its cool if it had convert and magic missile

Re: Rebalance of Vampire

Posted: Mon Mar 18, 2019 4:46 am
by General Brave
I don't agree to the magic missile, perhaps slowing. But conversion should do.

Re: Rebalance of Vampire

Posted: Sat Apr 27, 2019 7:24 am
by godOfKings
may b if vampire kills somebody, can summon depending on chance, a lesser vampire? (like WC3)

Re: Rebalance of Vampire

Posted: Mon Apr 29, 2019 2:14 pm
by Alexander82
I like more the summoning on kill chance.

That would make it powerful

Re: Rebalance of Vampire

Posted: Thu May 02, 2019 7:34 am
by Lynx Shafir
Summon on kill sounds good
-if possible -
and with no tech neededing

Perhaps with +speed in bat form
And minor dodge arrows_15%

Definitely NO to magic arrow or anything like this.

as for spell convert we can add hive mistress unit - in that topic there are some lesser vampires too - if I'm right

Re: Rebalance of Vampire

Posted: Thu May 02, 2019 9:26 am
by Alexander82
What about succubus for that? It can convert in melee range (like kissing the target) and it can't obviously convert monsters or mechanicals