Uhm no.Belfry777 wrote: ↑Mon Feb 04, 2019 2:14 amMakazuwr32 you defend the H.Balista because you like it's ability to destroy masses of troops. Upon repeated attempts to tone the H.Ballista down, you have refuted my ideas and gave no real answer to fix the issue. However stratego shares my opinion on the issue and feels that the H.Ballista is a little OP. The H.Ballitsa has power 12, 5 armor peirce and 2 actions making a grand total of 24 damage not including the extra damage it causes to nearby units. So... I think the H.Ballisa needs to keep the power back at 10 ( like the regular Ballista )and increase it's health and armor peirce instead. With these revised stats the ballista will only do 20 damage (and area damage) yet have a bump of 4 HP making out to 19.
HP: 19
Attack: 10
Armor pierce: 6
Rest of the stats...
Not because of that.
Yes i like to make mass kills and because i prefer catapults over ballistas but at least now ballistas have also desent damage and speed 2 while they are extremly easy counterable. Read this post from gok again, @Belfry777.makazuwr32 wrote: ↑Fri Feb 01, 2019 5:40 am No. It i feel will make ballistas too underused. sigh Again.
They were underused when they required ballistics tech and they will become again if they will get another nerf.
godOfKings wrote: ↑Thu Jan 03, 2019 8:38 pm A fire archer can one shot ballista without any upgrade.
Its actually burning effect that is op now, it deals 8 dmg instead of prev. 4, ballista gets 4 DMG from fire archer's atk, + 8 from burning and it dies,
Also shielder can one hit kill ballista, build fortress early on and hide a fire archer there, or use a wagon-shielder combo to one hit kill ballista
AND THE MOST USEFUL COUNTER - hide a battering ram in ur town and workers inside it, ballista deals ONLY 1 DAMAGE to battering ram so workers r protected
It is true that ballista might b quite op early on without proper defense, but late game ballista very rapidly loses its value for cost
Then there r cavalry, light cavalry deals 11 DMG so ballista survives with 1 HP only, knight deals 15 DMG so even heavy ballista gets one shot...
And if you hate so much current ballistas (without even thinking about easy ways to counter them) well we can increase their cost by +1 i think.
But before let's play 3 matches (on 20x20 map, on 30x30 map and on 40x40 map). You will use ballistas as much as you want and i won't use them at all and we will see if they and their damage is op or not.