version v0.014
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version v0.014
a bigger change:
introduced ages:
pre war: <='39
mid war: 40-42
late war: 43-45
units are available when they were produced historically.
uos 20
introduced ages:
pre war: <='39
mid war: 40-42
late war: 43-45
units are available when they were produced historically.
uos 20
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Re: version v0.014
Would an angel please post a link where I can download this.
The old signature is damn cringe
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Re: version v0.014
email me 4 that
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Re: version v0.014
Thanks stratego, but well I have gotten the link <censored> do I still need to email you? Sorry if I was wrong to do that the game seems seems to be amazing I couldn't stop myself.
The old signature is damn cringe
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Re: version v0.014
i had to censor out some thinkgs
also email me please i have an email describing the app and what to do on testing.
also email me please i have an email describing the app and what to do on testing.
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Re: version v0.014
I have migrated to a new IDE (developer environment) that will open new possibilities for solving problems.
however the drawback is that now we can have any kind of new problems so please test this version extensively.
it is uos 20.
important:
- you need to be able to update it without uninstalling the prev. version!
changes/fixes:
- facebook sharing should work again.
- the map/screenshot sending options should work again on OREO devices too (and also on older devices!)
- some fixes for devices having "soft" navigation bar (home/back buttons not hardware)
with this new IDE i will be able to fix problems like "your turn notification handling" and so on.
Please test it extensively and tell me if there is any other problem - also tell me your OS version with the report - thanks!
however the drawback is that now we can have any kind of new problems so please test this version extensively.
it is uos 20.
important:
- you need to be able to update it without uninstalling the prev. version!
changes/fixes:
- facebook sharing should work again.
- the map/screenshot sending options should work again on OREO devices too (and also on older devices!)
- some fixes for devices having "soft" navigation bar (home/back buttons not hardware)
with this new IDE i will be able to fix problems like "your turn notification handling" and so on.
Please test it extensively and tell me if there is any other problem - also tell me your OS version with the report - thanks!
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Re: version v0.014
New update: i have an attempt to fix the new turn notifications - now they hopefully work fine.
pleae try it.
uos 20
pleae try it.
uos 20
Re: version v0.014
Do test this version i have to email you?
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Re: version v0.014
yes please
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Re: version v0.014
also new terrains : volcanic-grass and lava-volcanic transitions - thanks to @DoomsdayDragonfire !
uos already
uos already
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Re: version v0.014
yes i couldnt upload anything yesterday - some ftp problem, trying again.
...
ok uploaded, please try now.
...
ok uploaded, please try now.
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Re: version v0.014
awesome effect: nice explosion if a unit steps on a landmine, it is configurable in jsons. if u have better explosion animation, than please send me.
also we need one for seamines too, i think that could be some different if u have idea/animation for it - please send me.
you can easily check this new nice explosion in the 1st map of EMPIRe OF VAN campaign. (there are tons of mines on the shore)
uos 5
also we need one for seamines too, i think that could be some different if u have idea/animation for it - please send me.
you can easily check this new nice explosion in the 1st map of EMPIRe OF VAN campaign. (there are tons of mines on the shore)
uos 5
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Re: version v0.014
new gui is out.
please check.
if anyone could help in button images (eg. stand ground, next turn button i dont really like) than please!
uos 20
please check.
if anyone could help in button images (eg. stand ground, next turn button i dont really like) than please!
uos 20
Re: version v0.014
I could try my hand at those Stand your Ground, Next Turn buttons if you wish.
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Re: version v0.014
cool! thanks!
Re: version v0.014
Here are the turn notification images, if you think they look good.
Tested them out, didn't look to bad though the team color may not be so noticeable. I'll fix them up soon, but I wonder if you approve of the idea.
Tested them out, didn't look to bad though the team color may not be so noticeable. I'll fix them up soon, but I wonder if you approve of the idea.
- Attachments
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- hud_button_nextturn.png (1.56 KiB) Viewed 4965 times
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- hud_button_ffww.png (1.79 KiB) Viewed 4965 times
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- hud_button_nextturn_anim.png (2.5 KiB) Viewed 4965 times
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- hud_button_ffw.png (1.78 KiB) Viewed 4965 times
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Re: version v0.014
nice!
nice hourglass, but what is animating on it?
also for >> and >>> ithink we need these >> and >>> symbols - that is more intuitive - imho
nice hourglass, but what is animating on it?
also for >> and >>> ithink we need these >> and >>> symbols - that is more intuitive - imho
Re: version v0.014
Nice img, but i can't see the animated parts for it... Is the team color animated or something? Perhaps you can make it be a bit more evident?
Btw... Isn't hourglass kinda outdated for ww2? I mean, for me is quite stange and don't fit AOW theme... I think it would be very nice for AOS, but for AOW, i think something simple can be better... But if you want to make a cool img, i think something made in metal is more up to theme instead of wood (eg. Those pocket watches the soldiers had or something like that would be very cool).
Btw... Isn't hourglass kinda outdated for ww2? I mean, for me is quite stange and don't fit AOW theme... I think it would be very nice for AOS, but for AOW, i think something simple can be better... But if you want to make a cool img, i think something made in metal is more up to theme instead of wood (eg. Those pocket watches the soldiers had or something like that would be very cool).
You mean the fast foward symbols? Do you have something in mind?Stratego (dev) wrote: ↑Mon Mar 11, 2019 8:23 am nice!
nice hourglass, but what is animating on it?
also for >> and >>> ithink we need these >> and >>> symbols - that is more intuitive - imho
Stay Awesome!
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Re: version v0.014
you are very right, we need something that is WW2 themed - idea?DoomsdayDragonfire wrote: ↑Wed Mar 13, 2019 11:28 am
Btw... Isn't hourglass kinda outdated for ww2? I mean, for me is quite stange and don't fit AOW theme...
yes, the current image is a >> and >>> buttonsYou mean the fast foward symbols? Do you have something in mind?
Re: version v0.014
Alright. Perhaps I'll make a pocket watch icon, seems more fitting for the times.
I'll post my new work soon.
I'll post my new work soon.
Re: version v0.014
Made all of these in 64x64 frames, when I realized my mistake I was forced to resize them. The fast forward buttons were protected from harm, from the pocket watch was dramatically changed. I just hope they're still usuable.
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- hud_button_nextturn_anim .png (3.28 KiB) Viewed 4820 times
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- hud_button_ffw.png (1.28 KiB) Viewed 4825 times
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- hud_button_ffww.png (1.4 KiB) Viewed 4825 times
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- hud_button_nextturn.png (2.21 KiB) Viewed 4825 times
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Re: version v0.014
resize is not good 4 the qulity.
dont need to rsize - how big was it?
dont need to rsize - how big was it?
Re: version v0.014
Much better than hourglass, well i think it is ok, but the game buttons can't work with 64px Imgs aswell on AOW? Or just playable stuff can be that size?
Stay Awesome!
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Re: version v0.014
hud elements can be scaled nicely
Re: version v0.014
Interesting, so theoricaly,
- It is possible to add imgs on hud elements with all "doubling" sizes? (32px, 64px, 128px, 256px, 512px...)
- Or is possible to use any variable size aswell? (50x50, 275x275, 720x720, 1000x1000...).
There is a limit size for that? Or a recomended size for these hud elements?
- It is possible to add imgs on hud elements with all "doubling" sizes? (32px, 64px, 128px, 256px, 512px...)
- Or is possible to use any variable size aswell? (50x50, 275x275, 720x720, 1000x1000...).
There is a limit size for that? Or a recomended size for these hud elements?
Stay Awesome!
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Re: version v0.014
"any variable size aswell" i think.
Re: version v0.014
Here are some new images.
I suspected that it was possible to code something in so 64x64 images would work in the amount of space on the gui, yet I had neither the time nor skill required to try this.
Overall, I hope these will work fine. 64x64 images, these are.
I suspected that it was possible to code something in so 64x64 images would work in the amount of space on the gui, yet I had neither the time nor skill required to try this.
Overall, I hope these will work fine. 64x64 images, these are.
- Attachments
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- hud_button_ffw.png (1.72 KiB) Viewed 4734 times
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- hud_button_ffww.png (2.76 KiB) Viewed 4734 times
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- hud_button_nextturn_anim.png (7.18 KiB) Viewed 4734 times
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- hud_button_nextturn.png (5.75 KiB) Viewed 4734 times