The Cursed (Undead Sub) — ARCHIVED
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
The Cursed (Undead Sub) — ARCHIVED
Undead that are immune to burning... And move faster than normal.
Cast adrift between life and death, these individuals have found immortality. But their lust doesn't stop there. Now they seek to enslave mankind, as well as any who stand in their way
Recruit From: Castle Ruins
Cost 4-6
Traits: organized force of undead that operates under a strict military society that answers to 1 and only 1 master
Units:
Cursed Swordsman (Swordsman, Fast with medium armor)
Cursed Poleaxman (Spearman, Fast with medium armor)
Cursed Marksman (Archer, longer ranged, more accurate)
Cursed Priest (Healer with convert, as well as alchemical enhancements)
Cursed Warlock (Lightning, Curse, and Animation)
Techs:
Darksteel Smithing 1 (+1 Attack, +1/+1 Armor, +1 Range for all undead units)
Darksteel Smithing 2 (+2 Attack, +2/+2 Armor, +2 Range for all undead units)
Darksteel Smithing 3 (+3Attack, +3/+3 Armor, +3 Range for all undead units)
Buildings:
Castle Ruins (Recruitment area with a defensive Archer who shoots poison arrows)
Obelisk (Undead animating Structure, range 4, moderate vision, Carry cap 1)
Cast adrift between life and death, these individuals have found immortality. But their lust doesn't stop there. Now they seek to enslave mankind, as well as any who stand in their way
Recruit From: Castle Ruins
Cost 4-6
Traits: organized force of undead that operates under a strict military society that answers to 1 and only 1 master
Units:
Cursed Swordsman (Swordsman, Fast with medium armor)
Cursed Poleaxman (Spearman, Fast with medium armor)
Cursed Marksman (Archer, longer ranged, more accurate)
Cursed Priest (Healer with convert, as well as alchemical enhancements)
Cursed Warlock (Lightning, Curse, and Animation)
Techs:
Darksteel Smithing 1 (+1 Attack, +1/+1 Armor, +1 Range for all undead units)
Darksteel Smithing 2 (+2 Attack, +2/+2 Armor, +2 Range for all undead units)
Darksteel Smithing 3 (+3Attack, +3/+3 Armor, +3 Range for all undead units)
Buildings:
Castle Ruins (Recruitment area with a defensive Archer who shoots poison arrows)
Obelisk (Undead animating Structure, range 4, moderate vision, Carry cap 1)
Last edited by StormSaint373 on Tue Nov 06, 2018 6:18 pm, edited 5 times in total.
Beware the calm before the Tempest. . .
Re: The Cursed
If this is a sub race then leave them at castle ruins.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: The Cursed (Undead Sub)
Could u hold on your horses and don't invent any new sub ("clone groups")
Until some aren't in.
And focus on individual units
Or at least not group.
Starts to be annoying....
Furthermore!
Fantom cost will be lowered 3-6.
Sceletons and zombies expanded/buffed
No point oof a new set of infantry at all.
Until some aren't in.
And focus on individual units
Or at least not group.
Starts to be annoying....
Furthermore!
Fantom cost will be lowered 3-6.
Sceletons and zombies expanded/buffed
No point oof a new set of infantry at all.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: The Cursed (Undead Sub)
1. Undead don't have a sub, Orcs and other races have between 2 and 4.Lynx Shafir wrote: ↑Tue Oct 30, 2018 5:00 pm Could u hold on your horses and don't invent any new sub ("clone groups")
Until some aren't in.
And focus on individual units
Or at least not group.
Starts to be annoying....
Furthermore!
Fantom cost will be lowered 3-6.
Sceletons and zombies expanded/buffed
No point oof a new set of infantry at all.
2. With lowered cost, means nerfed stats
3. Skeletons and Zombies are still Flammable.
4. Cursed serves as balance Between the 2., So if anyone wants to create an army of organized and coordinated undead they can.
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: The Cursed (Undead Sub)
I wud like to remember you
1.Cultist/veil -
demons may with veil or alone
2.Phantoms!
(this already 3 sub (like) and feels real gap not cloning infantry
SUBS FILL THE MAIN RACE WEAKNESSES WITH UNITS/ROLES WHAT MAIN HAS NOT, CAN'T HAVE .
A. What u mean by organised, like u cudnt command the rest
B. If u want the fill a gap don't make it sub.
C. I still recommend to wait with.till some are in.
1.Cultist/veil -
demons may with veil or alone
2.Phantoms!
(this already 3 sub (like) and feels real gap not cloning infantry
SUBS FILL THE MAIN RACE WEAKNESSES WITH UNITS/ROLES WHAT MAIN HAS NOT, CAN'T HAVE .
A. What u mean by organised, like u cudnt command the rest
B. If u want the fill a gap don't make it sub.
C. I still recommend to wait with.till some are in.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: The Cursed (Undead Sub)
Undeads are getting huge rebalancings by mak. I suggest waiting until it gets in. Also she has a point about too many subs, everyone is getting so crazy about it, slow down.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: The Cursed (Undead Sub)
Suggest you tell alex about your sub like I did before going any further
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: The Cursed (Undead Sub)
1. Veil, Ok... Alex stated, repeatedly, that he didn't like idea of deamons being in right now.Lynx Shafir wrote: ↑Tue Oct 30, 2018 5:18 pm I wud like to remember you
1.Cultist/veil -
demons may with veil or alone
2.Phantoms!
(this already 3 sub (like) and feels real gap not cloning infantry
SUBS FILL THE MAIN RACE WEAKNESSES WITH UNITS/ROLES WHAT MAIN HAS NOT, CAN'T HAVE .
A. What u mean by organised, like u cudnt command the rest
B. If u want the fill a gap don't make it sub.
C. I still recommend to wait with.till some are in.
2. Phantoms are too costly, but reducing cost will result in nerfed stats.
The CURSED fill in numerous gaps. , while having their own role and purpose
A. Recruit better Archers than zombies or skeletons. (More accurate, and slightly higher range and damage)
B. Better quality units between cost 3-4, also these units will have a natural speed of 4, thus making them better to respond to threats since some, or more accurately, many undead have reduced speed. This will make them very useful.
C. They offer smithing techs for the undead, which adds to the entire undead races efficiency.
@Alexander82
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: The Cursed unit pack
Images. And Stats
Cursed Warrior
Cost: 4
Hp: 32
Attack: 14
Range: 1
Armor: 1/3
Speed: 4
Vision: 4
Action/Turn: 1
Bonuses: Standard vs Buildings
Abilities: Eat up a corpse
Cursed Poleaxman
Cost: 4
Hp: 22
Att: 8
Range: 2
Armor: 1/1
Speed: 4
Vision: 4
Action/Turn: 1
Bonuses: Standard vs Cavalry
Abilities: Eat up a corpse
Cursed Ranger
Cost: 4
Hp: 20
Attack: 7
Range: 6
Armor: 1/1
Speed: 4
Vision: 9
Action/Turn: 1
Bonuses: Standard vs Infantry
Abilities: Eat up a corpse
Cursed Warrior
Cost: 4
Hp: 32
Attack: 14
Range: 1
Armor: 1/3
Speed: 4
Vision: 4
Action/Turn: 1
Bonuses: Standard vs Buildings
Abilities: Eat up a corpse
Cursed Poleaxman
Cost: 4
Hp: 22
Att: 8
Range: 2
Armor: 1/1
Speed: 4
Vision: 4
Action/Turn: 1
Bonuses: Standard vs Cavalry
Abilities: Eat up a corpse
Cursed Ranger
Cost: 4
Hp: 20
Attack: 7
Range: 6
Armor: 1/1
Speed: 4
Vision: 9
Action/Turn: 1
Bonuses: Standard vs Infantry
Abilities: Eat up a corpse
- Attachments
-
- Cursed Ranger.png (1.12 KiB) Viewed 3356 times
-
- Cursed Poleaxe-warrior.png (1.1 KiB) Viewed 3356 times
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: The Cursed (Undead Sub)
Reason as to why the Cursed are at least to be considered...
They are fast (speed 4) and have more accurate archers
This covers 2 main weaknesses of the undead.
They are fast (speed 4) and have more accurate archers
This covers 2 main weaknesses of the undead.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: The Cursed (Undead Sub)
Stats cont'd
Cursed Priest
Cost: 5
Hp: 18
Attack: 6
Armor: 2/2
Speed: 4
Vision: 4
Action/Turn: 1
Spell Resistance: 80%
Bonuses: none
Spells:
Potion of Strength: (Strengthen) Range 4, lasts 3 turns
Potion of Dark Regeneration: Heals undead 10hp, Harms living creatures 10hp, Range 4
Potion of Enhancement: (Double Strike) Range 4, lasts 3 turns
Potion of Unnatural Might: (Trample) Range 4, lasts 3 turns
Cursed Warlock
Cost: 6
Hp: 16
Attack: 4
Range: 1
Armor: 0/0
Speed: 4
Vision: 6
Action/Turn: 1
Spells:
Darkstorm: Range 5, 10 damage, +curse 3 turns, CD 4
Bestow Curse: Range 5, 3 turns, No CD
Animate Dead: Range 5, all corpses raise into skeletons
Convert: Range 3, 30% chance
Cursed Priest
Cost: 5
Hp: 18
Attack: 6
Armor: 2/2
Speed: 4
Vision: 4
Action/Turn: 1
Spell Resistance: 80%
Bonuses: none
Spells:
Potion of Strength: (Strengthen) Range 4, lasts 3 turns
Potion of Dark Regeneration: Heals undead 10hp, Harms living creatures 10hp, Range 4
Potion of Enhancement: (Double Strike) Range 4, lasts 3 turns
Potion of Unnatural Might: (Trample) Range 4, lasts 3 turns
Cursed Warlock
Cost: 6
Hp: 16
Attack: 4
Range: 1
Armor: 0/0
Speed: 4
Vision: 6
Action/Turn: 1
Spells:
Darkstorm: Range 5, 10 damage, +curse 3 turns, CD 4
Bestow Curse: Range 5, 3 turns, No CD
Animate Dead: Range 5, all corpses raise into skeletons
Convert: Range 3, 30% chance
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: The Cursed (Undead Sub)
Stats cont'd
Castle Ruins
Cost: 16 turns
Hp: 250
Armor: 2/8
Att: 6(plus poison)
Range: 4
Vision: 5
Carry Capacity: 4
Recruits Cursed units.
Obsidian Obelisk
Cost: 6
Hp: 45
Attack: 0
Range: 4 (Auras)
Vision: 6
Carry Capacity: 0
Armor: 0/120
Special:
Aura: fear (-3 to Att, -3/-3 Armors)
Animate Dead: same as spell, but only in range of 4
Castle Ruins
Cost: 16 turns
Hp: 250
Armor: 2/8
Att: 6(plus poison)
Range: 4
Vision: 5
Carry Capacity: 4
Recruits Cursed units.
Obsidian Obelisk
Cost: 6
Hp: 45
Attack: 0
Range: 4 (Auras)
Vision: 6
Carry Capacity: 0
Armor: 0/120
Special:
Aura: fear (-3 to Att, -3/-3 Armors)
Animate Dead: same as spell, but only in range of 4
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: The Cursed (Undead Sub)
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.