Arcane Archer - ANSWERED
- StormSaint373
- Posts: 1801
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- Location: USA, East Ohio
Arcane Archer - ANSWERED
A Paragon Archer. An Arcane Archer has skills and powers with a bow that leave all others gaping in awe.
Recruit: Elven Sanctuary, Great Tree
Cost: 8
Hp: 27
Attack: 11
Range: 7
Armor: 1
Pierce: 1
Speed: 4
Vision: 10
Action/Turn: 2
Dodges: 0%/20%/0% Stack with elven dodges
Spell Resistance: 60%
Affected by Elven Archers Upgrades
Bonuses: 50% vs infantry, 1% vs flying units,
Spells:
Clear Vision
Enchant Burning
Enchant Lightning
Heal (Lembas)
Recruit: Elven Sanctuary, Great Tree
Cost: 8
Hp: 27
Attack: 11
Range: 7
Armor: 1
Pierce: 1
Speed: 4
Vision: 10
Action/Turn: 2
Dodges: 0%/20%/0% Stack with elven dodges
Spell Resistance: 60%
Affected by Elven Archers Upgrades
Bonuses: 50% vs infantry, 1% vs flying units,
Spells:
Clear Vision
Enchant Burning
Enchant Lightning
Heal (Lembas)
Last edited by StormSaint373 on Mon Oct 15, 2018 6:54 pm, edited 4 times in total.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: Arcane Archer
Too high range, too high bonus, too high sight range,
Even for 8 turn cost.
Please remember that archer will get +3 range from blackamith and can get +1 from druids which means that this unit will have a bit TOO INSANE 13 range.
Lower range to 7, sight range to 9 (he will gain +2 or +3 i think from one of upgrades in tc), bonus to infantries to 50%, dodges to 0%/20%/0% (ranged unit doesn't need melee and counter dodges).
For 8 turn cost increase damage to 11, armor to 1/1, add 60% spell resistance.
Even for 8 turn cost.
Please remember that archer will get +3 range from blackamith and can get +1 from druids which means that this unit will have a bit TOO INSANE 13 range.
Lower range to 7, sight range to 9 (he will gain +2 or +3 i think from one of upgrades in tc), bonus to infantries to 50%, dodges to 0%/20%/0% (ranged unit doesn't need melee and counter dodges).
For 8 turn cost increase damage to 11, armor to 1/1, add 60% spell resistance.
Last edited by makazuwr32 on Mon Oct 15, 2018 5:32 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Arcane Archer
I believe is two topics about this already
Arch mage archer and magic archer
Arch mage archer and magic archer
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Arcane Archer
viewtopic.php?f=86&t=5840&p=72393&hilit ... her#p72393
viewtopic.php?f=83&t=4093
Couldn't find the Archmage archer one but you get the jest that other ideas exist of this
viewtopic.php?f=83&t=4093
Couldn't find the Archmage archer one but you get the jest that other ideas exist of this
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Arcane Archer
Arrow mage is a wizard who manipulates arrows. THERE'S NO BOW!
The other one is human, by that concept is better.
I am saying: ELF WITH BOW AND MAGIC ARROWS. BETTER THAN ANY OTHER ELF IN TERMS OF DAMAGE, RANGE, AND SIGHT.
Edited stats.
Sight will be 10. 7 range +3 upgrades.
The other one is human, by that concept is better.
I am saying: ELF WITH BOW AND MAGIC ARROWS. BETTER THAN ANY OTHER ELF IN TERMS OF DAMAGE, RANGE, AND SIGHT.
Edited stats.
Sight will be 10. 7 range +3 upgrades.
Beware the calm before the Tempest. . .
Re: Arcane Archer
Magical archer is for elves since that would match them more
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Arcane Archer
What else needs to be done for this Archer?
Beware the calm before the Tempest. . .
Re: Arcane Archer
Could give it the ability to negate 15% from a units resistance temporarily, non-stackible. But you might have to remove an ability...
Re: Arcane Archer
I don't know if Im free to do this but just trying to suggest
Since it's an 8 turn unit what about something like a minus armor effect when it hits a unit like that spell from UD and Lizards. It could work like the poison archer with poison effect or the phantom axeman with that curse.
Since it's an 8 turn unit what about something like a minus armor effect when it hits a unit like that spell from UD and Lizards. It could work like the poison archer with poison effect or the phantom axeman with that curse.
- Puss_in_Boots
- Posts: 3211
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- Location: New Jersey
Re: Arcane Archer
Anyone is free to do and say what they want as long as it is related to the game.
OLÉ
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Arcane Archer
Probably this variant of archer (with enchanted arrows) won't get in in any form.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Arcane Archer
At the moment It is not needed. Elves have already great elite archers and giving the same unit both highest range and vision spell is not something we should do.
Age of Fantasy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Arcane Archer
Looking onto his stats again i found that he also has 20% dodge ranged AND 2 actions. That is too much for archer at base.
I actually like idea of archer thant can gain enchant burning and enchant lighting for different situations but he must be in line with basic archers i think and have stats comparable to regular archer with cost maybe around 5-6 turns.
That being said my stats variant:
I actually like idea of archer thant can gain enchant burning and enchant lighting for different situations but he must be in line with basic archers i think and have stats comparable to regular archer with cost maybe around 5-6 turns.
That being said my stats variant:
@Alexander82 what do you think now?Arcane archer:
Cost 5 turns, trainable at great tree, elven archery range
Hp - 15
Attack - 6
Range - 5
Actions/turn - 2
Armor - 0/0
Dodges - 0%/0%/0%, is affected by dodge ranged
Speed - 4
Sight - 9
Spell resist - 40%
Standart 50% bonus against infantries
Abilities:
Enchant burning (old version with 2 turns length and 6 turns cooldown)
Enchant lighting (old version with 2 turns length and 6 turns cooldown)
Lembas
Affected by elven craftsman's techs as regular archer, is not affected by precision shot techs.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Arcane Archer
Maybe replace enchant burning with something else, fire archer is more better option in this respect because she doesn't have a cool or a limit to her ability.
Could try enchant freezing, or better yet enchant binding, gives the unit the ability to basically bind a unit in place for 2-3 turns, unit can still attack. Essentially it just removes units movement temporarily.
Could try enchant freezing, or better yet enchant binding, gives the unit the ability to basically bind a unit in place for 2-3 turns, unit can still attack. Essentially it just removes units movement temporarily.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Arcane Archer
With a similar function warmage cost 8 turns (2 actions, burning/lightning weapon). It is true that warmage has magic arrow but this one is ranged so it just needs its attack.
2 actions are out of question in that case.
It would be like a double fire archer that deals 3 attacks in 2 turns, higher range and damage for +1 cost.
Definitely never.
I consider this topic answered.
2 actions are out of question in that case.
It would be like a double fire archer that deals 3 attacks in 2 turns, higher range and damage for +1 cost.
Definitely never.
I consider this topic answered.
Age of Fantasy design leader