Undead Update Part 2. Zombie update. — ARCHIVED
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
No.
Zombie swarmer must be unit on its own.
Mutant zombie as well (it also has higher cost than other zombies).
Normal zombie has now 1 turn cost.
I don't like in general idea of auxillary units because actually it is a bit harder to balance than when they are trainable normally.
Zombie swarmer must be unit on its own.
Mutant zombie as well (it also has higher cost than other zombies).
Normal zombie has now 1 turn cost.
I don't like in general idea of auxillary units because actually it is a bit harder to balance than when they are trainable normally.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 2. Zombie update.
Soo, what sets them apart from. Skeletons?
In other words what benefits can someone get from this over a simple skeleton and what benefits does a simple skeleton have that these don't.
So far I think its:
Skeletons:
Pros-
Walk through water
Have more upgrades
Have cavalry
Have higher attack
Makes uses of corpses on map
Cons-
Can burn
Zombies:
Pros-
Cheap
Can poison
Not effected by burn, chill, and poison
Can make more zombies through poison
Makes use of corpses on map
Cons-
Can't move through water
Weaker in certain ways
Less bonus to enemies
Is this correct?
In other words what benefits can someone get from this over a simple skeleton and what benefits does a simple skeleton have that these don't.
So far I think its:
Skeletons:
Pros-
Walk through water
Have more upgrades
Have cavalry
Have higher attack
Makes uses of corpses on map
Cons-
Can burn
Zombies:
Pros-
Cheap
Can poison
Not effected by burn, chill, and poison
Can make more zombies through poison
Makes use of corpses on map
Cons-
Can't move through water
Weaker in certain ways
Less bonus to enemies
Is this correct?
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
Yes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 2. Zombie update.
Ok. So now we just need 2 more zombies and this is ready.
Re: Undead Update Part 2. Zombie update.
Zombie Crawlers?
The ones with have a body that grab for your legs
( annoying in games )
The ones with have a body that grab for your legs
( annoying in games )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
I think he meant images.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 2. Zombie update.
Yes images.
Re: Undead Update Part 2. Zombie update.
Whoops
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Undead Update Part 2. Zombie update.
Alright here's all the images we have so far all together.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
*laughs* That's really cool!
Are there gonna be any more images?
Are there gonna be any more images?
That would be cool
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
I don't see one image of them. First one.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
I will come up with stats if someone could create an image.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
StormSaint373 wrote: ↑Tue Oct 16, 2018 4:23 pm *laughs* That's really cool!
Are there gonna be any more images?
That would be cool
No need for that.StormSaint373 wrote: ↑Tue Oct 16, 2018 4:46 pm I will come up with stats if someone could create an image.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
Zombie Crawler
Recruit: same as other zombies
Cost: 1
Attack: 3 (slowing weapon) grabs at legs
Range: 1
Speed: 2 (no legs)
Armor: 0/2
Vision: 4
Actions/Turn: 1
Dodges: 0%/20%/0 (hard to hit from a distance)
Recruit: same as other zombies
Cost: 1
Attack: 3 (slowing weapon) grabs at legs
Range: 1
Speed: 2 (no legs)
Armor: 0/2
Vision: 4
Actions/Turn: 1
Dodges: 0%/20%/0 (hard to hit from a distance)
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
StormSaint373 wrote: ↑Tue Oct 16, 2018 4:52 pm Zombie Crawler
Recruit: same as other zombies
Cost: 1
Attack: 3 (slowing weapon) grabs at legs
Range: 1
Speed: 2 (no legs)
Armor: 0/2
Vision: 4
Actions/Turn: 1
Dodges: 0%/20%/0 (hard to hit from a distance)
makazuwr32 wrote: ↑Tue Oct 16, 2018 4:49 pmStormSaint373 wrote: ↑Tue Oct 16, 2018 4:23 pm *laughs* That's really cool!
Are there gonna be any more images?
That would be coolNo need for that.StormSaint373 wrote: ↑Tue Oct 16, 2018 4:46 pm I will come up with stats if someone could create an image.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
Sorry, didn't see that post.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
Needs approvement of alex.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 2. Zombie update.
Zombie dragon is on first page, bottom.
Here's the mutant.
Go ahead and add the gargantuan zombie and mutant, others I still need to give fly's.
Here's the mutant.
Go ahead and add the gargantuan zombie and mutant, others I still need to give fly's.
- Attachments
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- Mutant zombie.png (1.45 KiB) Viewed 2398 times
Re: Undead Update Part 2. Zombie update.
Updated.
- Attachments
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- Zombie swordmen.png (1.14 KiB) Viewed 2391 times
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- Zombie spearmen.png (1.15 KiB) Viewed 2391 times
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- Zombie archer.png (1.18 KiB) Viewed 2391 times
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- Draco zombie.png (1.81 KiB) Viewed 2391 times
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- Zombie shielder.png (1.14 KiB) Viewed 2391 times
Re: Undead Update Part 2. Zombie update.
Maybe, we should give the mutant zombie the ability to explode into a poisonous cloud on death to signify the magic instability.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
That would be flavorful, have it be a result of poisonous corpse tech maybe.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
All zombies will have that as researchable passive on death.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 2. Zombie update.
Alright that's all of them.
- Attachments
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- Zombie swarmer.png (1.13 KiB) Viewed 2372 times
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
What IS that thing exactly, a small degenerated zombie?
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 2. Zombie update.
Yes. It is swarm zombie with higher than normal zombies speed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 2. Zombie update.
Well, all we need is stat page to be updated to include basic poison arrows for the archer and this is done.
Also add images their for quick adding.
Also add images their for quick adding.
- StormSaint373
- Posts: 1801
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- Location: USA, East Ohio
Re: Undead Update Part 2. Zombie update.
Makazuwru.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio