Discussing unit and other concepts — ARCHIVED
Discussing unit and other concepts — ARCHIVED
What is it dwarven defender?
What's its armor made of?
Its not mithril so what armor is it?
Is it better than mithril units that are suppose to be the elites?
If so is this an elite elite troop?
So many questions about this unknown unit.
What's its armor made of?
Its not mithril so what armor is it?
Is it better than mithril units that are suppose to be the elites?
If so is this an elite elite troop?
So many questions about this unknown unit.
Last edited by Tankhead on Wed Oct 10, 2018 6:34 pm, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven Defender
Adementanium.
Question answered.
Question answered.
Re: Dwarven Defender
Please no jokes
The color of that material is jet black alloy
And none of the other questions haven't gotten answered
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven Defender
It says their clad in the finest mithiril so maybe it's a rare form of mithiril or a more refined one. Like iron and steel.
Re: Dwarven Defender
Or maybe the dwarven metal from skyrim.
Re: Dwarven Defender
Hmmmm interesting
I was trying to figure out is it possible to make these a unit and not just a map editor one But before I can change anything I needed to know what the Original dwarven defender is
I was trying to figure out is it possible to make these a unit and not just a map editor one But before I can change anything I needed to know what the Original dwarven defender is
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven Defender
Came up with an idea
What if dwarven defender wasn't affected by upgrades but only had an troop upgrade ( only 1 )
Maka told me that with blacksmith upgrades dwarven defender will be pretty powerful armor wise SO what if the image above was its troop upgrade
( animations will have to go )
The troop upgrade will give more armor and maybe more Hp but not as much as if black smith would have given
What if dwarven defender wasn't affected by upgrades but only had an troop upgrade ( only 1 )
Maka told me that with blacksmith upgrades dwarven defender will be pretty powerful armor wise SO what if the image above was its troop upgrade
( animations will have to go )
The troop upgrade will give more armor and maybe more Hp but not as much as if black smith would have given
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven Defender
Hmm, well I'm not familiar on dwarf upgrades since I only have 1 so maybe.
- makazuwr32
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Re: Dwarven Defender
No.
1. Why defender must not be affected by blacksmith?
2. That image doesn't look dwarfish. It looks more like alien or some construct.
1. Why defender must not be affected by blacksmith?
2. That image doesn't look dwarfish. It looks more like alien or some construct.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven Defender
1. With blacksmith upgrades in all I fear this unit will be too powerful
2. Well without the flame animations its just a heavily armored dwarf
2. Well without the flame animations its just a heavily armored dwarf
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven Defender
1. No it won't still. It is still infantry and is vurable to cavalry. Also blacksmith upgrades will add +4/+4 to armors. 12/10 armor is not so much to become completely invurable to any damage.
2. Without flame animations it looks like some armor with weird glow. Not as dwarf still.
2. Without flame animations it looks like some armor with weird glow. Not as dwarf still.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven Defender
With the addition of armour ignoring units and the such armours not going to be an issue for long. An Olog hai has a lot of armour and health but can easily (and I mean easily cause I've done it a lot) be killed off by fire. They basically are meant to threaten players and make them focus fire on that 1 unit over the other units that could do more damage, in other words noob slayer units.
Re: Dwarven Defender
Geez 12/10 I was thinking of giving him a separate troop upgrade that gives
+2/+2 armor
+10 hp
+5 attack
And weird glow without the animation?
Wym, the armor is made of adamantium with him holding a golden large Axe
+2/+2 armor
+10 hp
+5 attack
And weird glow without the animation?
Wym, the armor is made of adamantium with him holding a golden large Axe
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven Defender
What would be the focus on taking out a dwarven defender?
And maka what is the dwarven defender exactly
( hasn't been explained yet )
And maka what is the dwarven defender exactly
( hasn't been explained yet )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven Defender
Cavalry, offensive magic, any hard hitters (for example olog hais).
Master wolf rider has 50% bonus to him: 20 + 20*50% - 12 = 18 damage. It is pretty large amount i must say and remeber than this rider can get +7 to his base damage via orc spells and 2nd action -> 27 + 27*50% - 12 = 40-12 = 28 damage x2.
Dwarven defender is like warmage of humans - special forces unit that is armored with best armor and finest weapon.
Armor is made from mithril covered with gold for better enchantability and protective runes for higher armor.
Master wolf rider has 50% bonus to him: 20 + 20*50% - 12 = 18 damage. It is pretty large amount i must say and remeber than this rider can get +7 to his base damage via orc spells and 2nd action -> 27 + 27*50% - 12 = 40-12 = 28 damage x2.
Dwarven defender is like warmage of humans - special forces unit that is armored with best armor and finest weapon.
Armor is made from mithril covered with gold for better enchantability and protective runes for higher armor.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven Defender
Hmmm intresting
Can they're be more?
Like a special forces mini faction that would go with it?
Can they're be more?
Like a special forces mini faction that would go with it?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven Defender
Defenders no.
I like them as they are now. Maybe add a little buff to them - power range 1.
They don't need any expansion (or otherwise we need to expand warmages, centaurs, ents, ettins, hamletbacks into whole army of imperial-like size).
I must say that IF unit is designed and programmed properly than it is easy to counter it. If to know how.
Imperial knight is ridicilously hard to kill without pikes. But is possible. And with pike unit it is much easier.
Olog hai is hard to kill without proper fire but they also vurable to cavalry and this is another way of killing it.
As for purpose of these units - their main roles are:
1. Holding chokepoints (tc for example or tight spot);
2. Dealing many damage to their enemies (defender is exeptional to fight with giants).
I like them as they are now. Maybe add a little buff to them - power range 1.
They don't need any expansion (or otherwise we need to expand warmages, centaurs, ents, ettins, hamletbacks into whole army of imperial-like size).
I must say that IF unit is designed and programmed properly than it is easy to counter it. If to know how.
Imperial knight is ridicilously hard to kill without pikes. But is possible. And with pike unit it is much easier.
Olog hai is hard to kill without proper fire but they also vurable to cavalry and this is another way of killing it.
As for purpose of these units - their main roles are:
1. Holding chokepoints (tc for example or tight spot);
2. Dealing many damage to their enemies (defender is exeptional to fight with giants).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven Defender
Not defenders in general but like different types of
Special forces units
Special forces units
What if their was more?makazuwr32 wrote: ↑Wed Oct 10, 2018 6:26 am Dwarven defender is like warmage of humans - special forces unit that is armored with best armor and finest weapon.
Armor is made from mithril covered with gold for better enchantability and protective runes for higher armor.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven Defender
Well as special forces i think to these units for dwarves we can add their battle zeppelin and dwarven monk.
For humans - blue dragons, drake knights and warmages.
For elves their bladesinger, ent warrior (now) and centaur are those.
For undeads i think their death knight and second current unit from summoning circle are those.
For orcs idk.
But what do i mean by "special forces" type:
Unit with specific abilities/stats which can be more powerful than elite units of race and holds specific position (like defender and ent warrior are nearly perfect to hold off choke points while drake knight is only currently flying cavalry with fireball).
In short - "unit with pretty specific purpose".
For humans - blue dragons, drake knights and warmages.
For elves their bladesinger, ent warrior (now) and centaur are those.
For undeads i think their death knight and second current unit from summoning circle are those.
For orcs idk.
But what do i mean by "special forces" type:
Unit with specific abilities/stats which can be more powerful than elite units of race and holds specific position (like defender and ent warrior are nearly perfect to hold off choke points while drake knight is only currently flying cavalry with fireball).
In short - "unit with pretty specific purpose".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven Defender
Actually I think dwarven defender has bonus to giants. But olog hai also counts as a giant and being a heavy armoured unit means he'll have 4 weaknesses soon with the introduction of anti armour units.
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven Defender
Ofc defender has bonus to giants.
I suggested it.
As for anti armor i don't like this idea.
I suggested it.
As for anti armor i don't like this idea.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Discussing unit and other concepts
I changed title name to talk on that
Im 50/50 with this because magic already acts like a anti armor thing.
Now if magic armor came into play that would make more sense to have anti armor units
Im 50/50 with this because magic already acts like a anti armor thing.
Now if magic armor came into play that would make more sense to have anti armor units
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarven Defender
No I'm saying we're going to get anti armour units e.g. Elven sentry remember?makazuwr32 wrote: ↑Wed Oct 10, 2018 6:21 pm Ofc defender has bonus to giants.
I suggested it.
As for anti armor i don't like this idea.
Re: Discussing unit and other concepts
So I look up differences and similarities with dwarfs and gnomes
Gnomes live mostly underground while dwarfs live on top if the surface of mountains, forest and underground
Dwarfs and gnomes BOTH are known for building but gnomes are farther advance and smarter.
Dwarfs are also known for armor while gnomes are not
MY SUGGESTION
What century of technology is dwarfs in and what century technology is gnomes in
Remember gnomes are farther advance
Gnomes live mostly underground while dwarfs live on top if the surface of mountains, forest and underground
Dwarfs and gnomes BOTH are known for building but gnomes are farther advance and smarter.
Dwarfs are also known for armor while gnomes are not
MY SUGGESTION
What century of technology is dwarfs in and what century technology is gnomes in
Remember gnomes are farther advance
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Discussing unit and other concepts
Elven sentry will have normal 50% bonus to infatries. Including armored ones.
For now no magic armor. But reason why i am thinking to lower spell resistance is because spell relying races (undeads, humans) have extremly hard time dealing with spell immune units. Also this will increase value of human mages due to their ability to disarmor (as for this exact spell i think it must ignore spell resist at all but instead it must have its own success chance).
For now no magic armor. But reason why i am thinking to lower spell resistance is because spell relying races (undeads, humans) have extremly hard time dealing with spell immune units. Also this will increase value of human mages due to their ability to disarmor (as for this exact spell i think it must ignore spell resist at all but instead it must have its own success chance).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Discussing unit and other concepts
(The mages are probably saying "thank you" right now.)
Re: Discussing unit and other concepts
What time aura for tech was dwarfs and gnomes
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Discussing unit and other concepts
Uhm what?
Time aura?
Did i miss something?
I think there was no suggestions for any auras.
Time aura?
Did i miss something?
I think there was no suggestions for any auras.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Discussing unit and other concepts
Not literal time auras but the time gnomes and dwarfs gad they're techmakazuwr32 wrote: ↑Thu Oct 11, 2018 7:05 am Uhm what?
Time aura?
Did i miss something?
I think there was no suggestions for any auras.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Discussing unit and other concepts
Dwarves= 1200's to 1460's in era technology. (Cannons and such.)
Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)
This is just my uneducated guess. What do you think?
Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)
This is just my uneducated guess. What do you think?