Bandits: Hostile Neutral
- General Brave
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Re: Bandits: Hostile Neutral
How about a hundred percent spell resistant so you can't simply convert it or slow it down.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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Re: Bandits: Hostile Neutral
Agree.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Bandits: Hostile Neutral
Now this would be a fun challenge, it gives them a sense of threat.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
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Re: Bandits: Hostile Neutral
Ok, I just thought how bad it would be if players got their hands on this Wyrm.
#GAME OVER!!!
#GAME OVER!!!
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Bandits: Hostile Neutral
And you need to prepare for a fight, not to rush him with weak units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Bandits: Hostile Neutral
Well they can no longer, we should focus on the normal Bandits which should it be a bit more better than regular ones since you can't survive this long without being good at your job.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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- StormSaint373
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- makazuwr32
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Re: Bandits: Hostile Neutral
First post
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Bandits: Hostile Neutral
I updated the first post.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
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Re: Bandits: Hostile Neutral
Oh, I see! It actually looks great. Too bad ideas can't be implemented as fast.
Beware the calm before the Tempest. . .
- General Brave
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Re: Bandits: Hostile Neutral
I'm probably missing a Healer for them or something.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
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Re: Bandits: Hostile Neutral
Pagan! Healer who heals but can convert, real pain in the butt! Or who can throw an Arcane bolt or fireball with 3 actions
Surprise, plot Twist!
Surprise, plot Twist!
Beware the calm before the Tempest. . .
- General Brave
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Re: Bandits: Hostile Neutral
That sounds like something to worry about.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
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- General Brave
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Re: Bandits: Hostile Neutral
So what else are we missing.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
Maybe just leave it as a healer who can convert. The arcane bolt and fireball can go to the black mage, he's got nothing so far.StormSaint373 wrote: ↑Tue Sep 04, 2018 8:26 pm Pagan! Healer who heals but can convert, real pain in the butt! Or who can throw an Arcane bolt or fireball with 3 actions
Surprise, plot Twist!
Re: Bandits: Hostile Neutral
Bandits aren't actually that strong. If this was a rogue empire that was kinda like warfell then this would make sense. Probably call them something like warfell deserters or Insurgents and make them a powerful hostile ai.
- General Brave
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Re: Bandits: Hostile Neutral
We can do that except maybe a different topic.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
Actually, now that I think of it, we could take the ogres idea from the orcs and turn it into a race. They will basically act like hostile ai hard and be kinda like stronger orcs or basically like Uruks are and higher. But before I do anything more with this idea. @Alexander82 and @Stratego (dev) what do you think of the two hostile ai topics so far before we get too far in them?
Re: Bandits: Hostile Neutral
Let's add 4 more units and this should be ready for stats.
How about:
Lizardmen cutthroat
Bandit chief
Renegade
Outcast vampire
How about:
Lizardmen cutthroat
Bandit chief
Renegade
Outcast vampire
- General Brave
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Re: Bandits: Hostile Neutral
Sure I guess since you are finished with the other perhaps you can provide me some images?
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
Sure.
But unlike the other I might need reference images.
But unlike the other I might need reference images.
- Lynx Shafir
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Re: Bandits: Hostile Neutral
Ogre and wandering troll as hostile AI, but 1-1 unit tipe is enough.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Gral.Sturnn
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Re: Bandits: Hostile Neutral
~Gral.Sturnn
- General Brave
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Re: Bandits: Hostile Neutral
The head need some work, It is quite small.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
I just have him a bandanna. I guess I can make it a little bigger.
- StormSaint373
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Re: Bandits: Hostile Neutral
Nevertheless, that is an excellent start!
Beware the calm before the Tempest. . .