Undead coastal defence
Re: Undead coastal defence
Maybe I should make a different wall? Or just edit that string Stratego gave me on dwarf wall topic and just make it dark and ruined looking. Maybe use it to make human coastal wall too.
Btw I'll be getting rid of dark vortex ability and just make this tower a aquatic summoner. It spawns zombie sharks as its main without the need for corpses and summons a ghost ship from the shipwrecks. Unless you want it to be able to utilize all corpses in the water. Then we could do something like this:
Summon Zombie shark: rng: 6- requires water corpse- no cool (we could make it work like reanimation spell too so it spawns a mass of undead sharks if their was a massive battle their .)
Summon ghost ship: rng:6 requires shipwreck-no cool (this way they can spawn a ranged ship to guard the undead shores with the zombie sharks taking care of those who get too close.
And if you want we could either give this tower a delay vanishing aura or vanishing spell or just add a aquatic version of the spirit tower I don't mind but this is only if the building requires corpses to work which is preferable since elves should remain best summoners so they don't require sacrifice of extra cost like undead and orcs should.
Btw I'll be getting rid of dark vortex ability and just make this tower a aquatic summoner. It spawns zombie sharks as its main without the need for corpses and summons a ghost ship from the shipwrecks. Unless you want it to be able to utilize all corpses in the water. Then we could do something like this:
Summon Zombie shark: rng: 6- requires water corpse- no cool (we could make it work like reanimation spell too so it spawns a mass of undead sharks if their was a massive battle their .)
Summon ghost ship: rng:6 requires shipwreck-no cool (this way they can spawn a ranged ship to guard the undead shores with the zombie sharks taking care of those who get too close.
And if you want we could either give this tower a delay vanishing aura or vanishing spell or just add a aquatic version of the spirit tower I don't mind but this is only if the building requires corpses to work which is preferable since elves should remain best summoners so they don't require sacrifice of extra cost like undead and orcs should.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Undead coastal defence
Shark summon with CD 1 (not burnable unit )
And ghost ship from wreck. Range 5-6
NO Aura is needed.
Do u have Stats for ship/shark?
U r getting closer.
And ghost ship from wreck. Range 5-6
NO Aura is needed.
Do u have Stats for ship/shark?
U r getting closer.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Undead coastal defence
Hmm, maybe I should make sails a more darker transparent. Btw should zombie sharks have a vanishing?
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Undead coastal defence
I prefer the white one. To not be similar with "Ghost ship" and avoid confundation.
The hull needs some shade/detail.
Shark.
Think it doesn't need vanishing, depends the stats though.
The hull needs some shade/detail.
Shark.
Think it doesn't need vanishing, depends the stats though.
Last edited by Lynx Shafir on Wed Sep 19, 2018 3:09 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Undead coastal defence
You may wanna put units in separate topics
Also that ship looks well done
Also that ship looks well done
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Undead coastal defence
ghost ship and zombie shark belong here because they are summoned by the tower.
Re: Undead coastal defence
Same tower?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Undead coastal defence
Yes.
But I doubt I added that as its ability yet.
But I doubt I added that as its ability yet.
Re: Undead coastal defence
A tower with 2 summoning abilities doesn't seem so bad
Just requires more time when Jsoning the units
Just requires more time when Jsoning the units
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Undead coastal defence
I guess we forgot to give the ship stats:
Hp:23 (It has a hard enough time being held together)
Atk:6
Rng:5
Sight:6
Spd:4
Arm:1
P.arm:3
Res:0%
Hp:23 (It has a hard enough time being held together)
Atk:6
Rng:5
Sight:6
Spd:4
Arm:1
P.arm:3
Res:0%
Re: Undead coastal defence
Updated first post.
Re: Undead coastal defence
Now how should I go about these walls I wonder?
Should they be simple ruins, or a crumbling wall set? Or a ruin wall with a rune on it?
Should they be simple ruins, or a crumbling wall set? Or a ruin wall with a rune on it?
Re: Undead coastal defence
Well, here's the ruins idea.
If we go with this then undead and up with a aquatic stone shelter.
If we go with this then undead and up with a aquatic stone shelter.
- Attachments
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- Ruins.png (1.9 KiB) Viewed 3846 times
Re: Undead coastal defence
I know what your thinking, that looks more like a tower but then again the stone pile works somewhat like one too so this should be fine.
My idea for of how each races aquatic defences should look is:
Undead: Garrisonable wall - since they can all move through water I figured this would give them a good twist.
Humans: Wall - simple and easy.
Orcs: barrier - the obsidian barrier will keep enemy ships at bay with the use of jagged physician spikes.
Elves: Corral reef - works like thorn bush does.
Scaledfolk: don't need one, their wall is multi-purpose.
Dwarves: Mines - I figured they could use a naval mine to keep ships at bay. Maybe give them the ability to explode in destruction as well as give them the option to explode manually. If not this then something else.
My idea for of how each races aquatic defences should look is:
Undead: Garrisonable wall - since they can all move through water I figured this would give them a good twist.
Humans: Wall - simple and easy.
Orcs: barrier - the obsidian barrier will keep enemy ships at bay with the use of jagged physician spikes.
Elves: Corral reef - works like thorn bush does.
Scaledfolk: don't need one, their wall is multi-purpose.
Dwarves: Mines - I figured they could use a naval mine to keep ships at bay. Maybe give them the ability to explode in destruction as well as give them the option to explode manually. If not this then something else.
Re: Undead coastal defence
Btw, I'll be making a new Ominious tower. The old one has a golem head in it I remember.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Undead coastal defence
That looks good, well done.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Undead coastal defence
Thx, just jumbled a few things together that's all.
Re: Undead coastal defence
Alright, time to make the Ominous tower revamp.
Re: Undead coastal defence
No complaints, I guess this is ready then?
Re: Undead coastal defence
I think my undead coastal defences were the better out of the 4.
Re: Undead coastal defence
So I ask again, does anyone think.The summon zombie sharks ability is too op? I was hoping the water corpses would get in but I might get away with the cool.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead coastal defence
If it has no vanishing than yes. If it has some than it is not.
But lower p.armor to 3 because zombies must be more vurable to arrows than skeletons.
Also image needs polishing of zombie shark.
But lower p.armor to 3 because zombies must be more vurable to arrows than skeletons.
Also image needs polishing of zombie shark.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead coastal defence
I have some additions that might make it get away with no vanishing. Can we give the zombie sharks the same ai as the hostile neutrals?
Basically it just wanders around one space at a time until an enemy is spotted and then it would go on the attack, they can't capture buildings.
Basically it just wanders around one space at a time until an enemy is spotted and then it would go on the attack, they can't capture buildings.
Re: Undead coastal defence
Updated, this should be interesting to test.
It just works like a hostile neutral.
It just works like a hostile neutral.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead coastal defence
Hm. The problem is that it can be controlled by players via waypoints.
Like green dragon.
Like green dragon.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.