General topic: Magic of races — ARCHIVED
Re: General topic: Magic of races
Btw here's those runes from the old dwarf topic.
- makazuwr32
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Re: General topic: Magic of races
Simplifying will lead aof to aos. Where all are equal.
I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.
I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.
I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.
I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: General topic: Magic of races
What about those golems?makazuwr32 wrote: ↑Fri Sep 28, 2018 5:09 am Simplifying will lead aof to aos. Where all are equal.
I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.
I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: General topic: Magic of races
Problem that golems must be melee units. They can't be ranged.
And dwarves need good ranged siege.
And dwarves need good ranged siege.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: General topic: Magic of races
Should I make a topic about these then? They are the dwarven ballista from the hobbit, battle of the 5 armies.
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- General Brave
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Re: General topic: Magic of races
Pretty sure ballista aint meant for destroying buildings.
Just lower the health of the the mountain.
Just lower the health of the the mountain.
Wise, Might, Loyalty. Forever stands Warfell.
Re: General topic: Magic of races
Can some golems have the ability to throw?makazuwr32 wrote: ↑Sat Sep 29, 2018 5:11 pm Problem that golems must be melee units. They can't be ranged.
And dwarves need good ranged siege.
And since its still not exactly known how advance dwarves are its kinda hard to make any advance units for dwarves
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: General topic: Magic of races
This feels unnecessary. It'll just make the game more complicated and less enjoyable. Limiting the magic would limit the amount of potential new units that would be added
Re: General topic: Magic of races
Their are still loop holes. You just have to look. Plus, I'm pretty sure you can have 1 unit who extends past their races magic boundaries, much like a unit that can extend last their races trait boundaries at the cost of a higher cost.
- makazuwr32
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- Location: Moscow, Russia
Re: General topic: Magic of races
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.