1. Unit stats changes:
a.
Human skirmisher:
Hp - 11 (increase it by 3)
Attack - 4
Range - 3
Armor - 0/5
Speed - 3
Sight - 5 (increase by 2)
bonus: 100% to archers, dragons.
Affected by infantry upgrades, not by archers.
this way humans will get mucvh better skirmishers who can deal much easier with enemy archers and dragons, also humans can now concentrate on infantry upgrades and get better skirmishers as well but at cost of no range increase from blacksmith upgrades.Human Skirmisher master:
Hp - 14 (increase it by 4)
Attack - 5
Range - 4
Armor - 1/6 (added 1 normal armor)
Speed - 3
Sight - 6 (increase by 3)
Bonus: 100% to archers, dragons.
Affected by infantry upgrades, not by archers.
b.
Catapult:
Add 25% bonus to giants and siege units, change bonus to buildings to this: 10% to normal buildings, 50% to towers/walls, 250% to Castles.
Impove of human's siege units, to keep them up to date.Trebushet:
Add 50% bonus to siege units, ships, Giants. Update its bonus list: right now it deals only 1000% bonus to Scaledfolk Mega buildings, not 4000%.
Add ability to be constructed by workers, Change Construction bonus to -93%
c.
Improvement of naval units of humans.Catapult ship - add ability to increase speed by +2 at cost of action and with cooldown of 3 turns. Must have the same bonuses as normal catapult.
Warship - add 50% bonus to all Naval and amphibious units, 100% bonus to all water transport units.
Destroyer - add 30% bonus to all naval and amphibious units, lower damage to 30, remove all other bonuses.
Additions:
Add elephants (both) as trainable units; remove power range from War elephant.
Add fire archers (same stats as poison ones, but with fire weapon as passive).
addition of better meat tanks and fire archers. Things humans lack the most right now.
all other races will be updated to be on pair with these Humans.