Updates
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Updates
When Alexander gets back
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Updates
We can help alexander with a vote, feel free to check the already "accepted" units, make vote packes for them (currently max. 10 vote item per vote) and I can announce them a vote.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Updates
For each race individually or for all races?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Updates
good, i think we can have a single race vote, which race is the oldest in terms of latest "new unit update"?
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Updates
Elves definately.
They had least of all 4 basic races updates since i joined forum – aside of wolf den they had nearly to no updates.
Also humans have not so much updates as well.
I will post here units which are ready for voting.
They had least of all 4 basic races updates since i joined forum – aside of wolf den they had nearly to no updates.
Also humans have not so much updates as well.
I will post here units which are ready for voting.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Updates
Elves:
1.
Creeping mold (last version from Sunrise)
2.
Centaur herd and leader techs
3.
Invisible in woods
4.
Bladesinger
5.
Balanced blades – only for sword dancer; requires elven swords 3 upgrade.
6.
Ent Warrior training
7.
Aimed shot
8.
A little addition to the ents - addition of carry capacity by treetop archery upgrades
9.
Hunter's Hall
10.
Mounting
Also many topics still need images.
Humans:
1.
Knighthood
2.
Cowerd's reward
3.
Improved shields: currently units which are affected – warrior, elite warrior, imperial shielder, skirmisher, master skirmisher, imperial knight.
4.
Human swordman 2nd upgrade
5.
Gryphon rider
stats
Harnessed knight - heavy knight upgrade
7.
Sacred Tracker
8.
Barbarian
9.
Axe thrower upgrade; also please enable ability to train them.
10.
Light cavalry upgrade
1.
Creeping mold (last version from Sunrise)
2.
Centaur herd and leader techs
3.
Invisible in woods
4.
Bladesinger
5.
Balanced blades – only for sword dancer; requires elven swords 3 upgrade.
6.
Ent Warrior training
7.
Aimed shot
8.
A little addition to the ents - addition of carry capacity by treetop archery upgrades
9.
Hunter's Hall
10.
Mounting
Also many topics still need images.
Humans:
1.
Knighthood
2.
Cowerd's reward
3.
Improved shields: currently units which are affected – warrior, elite warrior, imperial shielder, skirmisher, master skirmisher, imperial knight.
4.
Human swordman 2nd upgrade
5.
Gryphon rider
stats
6.Cost: 6
Hp: 40
Attack power: 15
Range 1
Armor: 3
Pierce armor: 3
Speed: 8
sight: 10
Action/turn: 1
Spell resistance: 100%
Builder: castle
Bonus against other flying units,bonus against mounted, bonus against dragons (we might add a tech called "dragonlance" for that)
abilities:Diving Charge. You choose a square (in your movement range) that is the start of your charge, you choose then a second square (free from other units) that is in line with the first one in a radius equal to your movement range from the first one. You end your movement in that square after hitting every unit between the two squares, You don't receive counterattacks by usin this maneuver. For the next turn you are not considered a flying unit for the purpose of damage received (because you have landed): flying unit
Harnessed knight - heavy knight upgrade
7.
Sacred Tracker
8.
Barbarian
9.
Axe thrower upgrade; also please enable ability to train them.
10.
Light cavalry upgrade
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Updates
All look really good to put in the game. So for the ones that don't get pick would they get put in later in another update?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Updates
Ye. They will eventually get voted for.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Updates
@Stratego (dev)
The voting list is ready.
The voting list is ready.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Updates
o, i have a quick discussion with alexander about it - ping me if it is not posted vote within 1-2 days.
thanks!
thanks!