At Guns Attack as Ability IMPLEMENTED
At Guns Attack as Ability IMPLEMENTED
At gun is underused right now. To make it more useful how about making the attack as ability instead that can only work on tanks. At guns won't receive counterattack from the enemy tanks anymore.
- makazuwr32
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Re: At Guns Attack as Ability
Sounds like a plan.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
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Re: At Guns Attack as Ability
I completely agree to this.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: At Guns Attack as Ability
Sounds good but range would make them more usefull.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: At Guns Attack as Ability
But that would be unrealistic. AT Gun cannot have same range as a mortar.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: At Guns Attack as Ability
I know, but in a players world it would.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: At Guns Attack as Ability
No. We are trying to make this game historically accurate. The other solution is to give AT 100% counter Dodge. But this is easier to do I think.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: At Guns Attack as Ability
100% dodge counter is not a good idea because they will be able then to attack other units without fear to get hurt.
and they can become even better choise than regular infantry for a frontline which is not historically accurate.
and they can become even better choise than regular infantry for a frontline which is not historically accurate.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: At Guns Attack as Ability
Right. But this ability will make it attack other units without them countering too.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: At Guns Attack as Ability
I think just use the same image as the sniper "kill" ability.
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- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: At Guns Attack as Ability
LOA we can choose availible targets for ability and make it so that it can target only tanks and vehicles.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: At Guns Attack as Ability
All range At guns don't need this ability.
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: At Guns Attack as Ability
ofc, only melee ones.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: At Guns Attack as Ability
What if we give AT guns twice fire?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: At Guns Attack as Ability
That is bad idea.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: At Guns Attack as Ability
What do you mean? Attack 2 would make it a great defensive unit. Other than this what about a "disabled ability," I think it's been posted already though.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: At Guns Attack as Ability
Attack 2 would make it completely opposite. They would keep pressing attack. Ability is way better solution.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: At Guns Attack as Ability
Okay can you make an image with a wrench and hammer going cross ways LOA?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.