Bone Pile - IMPLEMENTED
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Bone Pile - IMPLEMENTED
Bone Pile
Cost 6 (built by workers)
Hp 40
Armor 0/5
Power 0
Capacity 1
Spells: dig for corpses (cooldown 3)
The combined remains from the dead of war. This pile of bones never seems to empty, no matter how much is taken out of it.
Basically a buildable gravedigger, in the same spirit as wolf den compared to druids. Significantly better use of worker time than building bone towers if corpses are the goal. If implemented, this should be the default tower for undead ai, since it can't properly use either current tower.
Cost 6 (built by workers)
Hp 40
Armor 0/5
Power 0
Capacity 1
Spells: dig for corpses (cooldown 3)
The combined remains from the dead of war. This pile of bones never seems to empty, no matter how much is taken out of it.
Basically a buildable gravedigger, in the same spirit as wolf den compared to druids. Significantly better use of worker time than building bone towers if corpses are the goal. If implemented, this should be the default tower for undead ai, since it can't properly use either current tower.
Last edited by Sunrise Samurai on Fri Apr 20, 2018 9:34 pm, edited 1 time in total.
The glorious sun rises again
- LordOfAles
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Re: Bone Pile
I say this should affect building limit. Because there is a chance it can summon skeletal dragon too. Also, would skeletons vanish? In case they do this shouldn't affect
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Bone Pile
Affect building limit? Gravediggers don't.
I've only gotten a gravedigger to give a dragon on a couple occasions. Honestly I wouldn't mind if the chance for dragon corpse was removed, since it really isn't frequent enough to even hope for except as the "I win" button on a small map.
Corpses would be the same ones as ever.
I've only gotten a gravedigger to give a dragon on a couple occasions. Honestly I wouldn't mind if the chance for dragon corpse was removed, since it really isn't frequent enough to even hope for except as the "I win" button on a small map.
Corpses would be the same ones as ever.
The glorious sun rises again
- LordOfAles
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Re: Bone Pile
I just checked my post and found out i was thinking that this can make live skeletons, not corpses....mmy bad
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
- Posts: 3694
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Re: Bone Pile - open
This would be useful for replenishing after losses, especially since this can be built in safezone. Grave diggers can still be at frontline to boost army. More tactics.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Bone Pile - open
This would be useful but might lower cool to 2 turns maybe, I'll get an image.
I could see these being useful with healing troops and bringing in more troops besides the fact that skeleton archers and spear men have vanishing 6 of reanimated.
I could see these being useful with healing troops and bringing in more troops besides the fact that skeleton archers and spear men have vanishing 6 of reanimated.
- makazuwr32
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Re: Bone Pile - open
I am thinking a bit about this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Bone Pile - open
Well it would give the undead a bit more more ways to get troops.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
- Posts: 1801
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Re: Bone Pile - open
Yes, since their main troops suck anyway, this could act like a graveyard that doesn't require a tc to make. More options for the undead.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Bone Pile - open
If wall gets the corpse summon ability than this don't needs
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Bone Pile - open
Wall should get fear, that way it's more useful in keeping enemies at bay.
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: Bone Pile - open
No for any ways of damage or debuffing for undead walls.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Bone Pile - open
I thought fear was the only thing we are to undead wall so it becomes more effective? It was suggested in the undead wall revamp, it didn't have an attack. Just the fear passive attack so you have to use siege units of you want to break it without repucutions. It's not that big of an addition considering most units can just one hit the wall at max tier.
Re: Bone Pile - open
So anyway, is the image fine and stats fine?
- makazuwr32
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Re: Bone Pile - open
This image yes.
As for walls i think they must have as well summon corpse ability but they will have different one - they will pay for that their own health and they would be able to summon only regular corpse. No random.
As for walls i think they must have as well summon corpse ability but they will have different one - they will pay for that their own health and they would be able to summon only regular corpse. No random.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Bone Pile - IMPLEMENTED
Implemented as grave tower with ability to dig corpses.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.