"Loop" Effect
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
"Loop" Effect
It should loop both conditions and effects, or at least be given an option to do so. I made a mp map which i spent 3 batteries on, just to find out the triggers can't do what is nedded. Right now, only effects are looped...
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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Re: "Loop" Effect
sorry i dont ubderstand can we discuss it in email?
i mean what u mean conditions to be looped?
i mean what u mean conditions to be looped?
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: "Loop" Effect
I will just send you an email.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: "Loop" Effect
he means that if he sets loop and once condition is met then after only triggered all effects without looking on condition.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: "Loop" Effect
Exactly. The loop will not look into condition again, just effects.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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Re: "Loop" Effect
actually no.makazuwr32 wrote:he means that if he sets loop and once condition is met then after only triggered all effects without looking on condition.
the way it should be:
- you reach COND1 that will fire EFF1
- if u set loop it simply says to trigger "you were not yet fired" right after it is fired.
- so if on next "event" of such conditionchanges - all triggers are checked again and the COND1 again true than the effect will fire again. (eg. your condition if a given unit is owned by player 1 or not, so on every "conversion" event it will be checked)
->> so you must set a COND1 that is not permanent if you dont want it to fire again.
what is the exact use case you want to use here?
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: "Loop" Effect
I set:
Cond: turn countdown: 2 turns
Effect: Create obj type at area
I saw that when 2 turns pass, object is made. But it is made next turn instead of looking into condition and make it in 2 turns again.
Cond: turn countdown: 2 turns
Effect: Create obj type at area
I saw that when 2 turns pass, object is made. But it is made next turn instead of looking into condition and make it in 2 turns again.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: "Loop" Effect
Oh. I see, you ment not the condition, but to reset the counter.
Dont u have a reset counter effect? If we have simply set that effect in same trigger
Dont u have a reset counter effect? If we have simply set that effect in same trigger