I think in both cases "ammo" should be restricted to zombies and the likes for the first effect and skeletons for the second (I suppose that the first uses a zombie to spread its curse and the other use the well known ability of our skeletons to take fire to burn enemy buildings).Savra wrote: ↑Thu May 21, 2020 5:13 pm Alright then how's this?
Fling plagued corpse: rng:7, requires corpse, dmg:8, aoe:2, applies zombie infection, no bonuses.
Fling burning corpse: rng:7, requires unit, dmg:=units health, applies burning, might limit this to just undead. No aoe. Applies small bonus to structures.
One is meant for groups of enemy's, the other is meant for structures.
Corpse Flinger — IMPLEMENTED
- Alexander82
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Re: Corpse Flinger
Age of Fantasy design leader
Re: Corpse Flinger
That works, can we do that now though? I remember the cannon fodder had a problem with not being restricted to using goblins with its abilities.
- makazuwr32
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Re: Corpse Flinger
That was a bug i think. Someone forgot when jsoned it to add goblins as only possible sacrifices.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Corpse Flinger
It was changed a lot of time ago to use goblins (probably more than a year)
initially we couldn't define the sacrifice category but now we can
initially we couldn't define the sacrifice category but now we can
Age of Fantasy design leader
Re: Corpse Flinger
Good to hear, so are stats and abilities good?
Re: Corpse Flinger
Savra wrote: ↑Mon May 18, 2020 4:43 pm Summonable by necromancer
Requires 4 corpses. Requires research.
Corpse flinger:
Hp:18
Atk:12
Rng:3-7
Sight:7
Spd:2, water:1
Arm:0
P.arm:8
Res:0%
Abilities:
Fling burning corpse: requires skeleton, rng:7, dmg:=units health, burning weapon, +100% buildings, +350% fortifications, +700% megas.
Fling bloated zombie: requires zombie, rng:7, aoe:2, dmg:8, infection weapon, no bonuses
Bonuses:
200% buildings
500% fortifications
1500% megas
Techs:
Corpse flinger:
Cost:6
Researched at crypt.
Fling burning skeleton:
Cost:5
Researched:crypt or graveyard
Fling bloated zombie:
Cost:5
Requires infectios bite.
Researched:crypt or graveyard
Upgrades:
Skeleton upgrades.
Last edited by Savra on Fri May 22, 2020 5:27 pm, edited 1 time in total.
- makazuwr32
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Re: Corpse Flinger
I'd say add 100% to bonuses against buildings and fortifications and 200% against megas and it will be perfect.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Corpse Flinger
I'd give it the same bonus of catapult, 150%/450%/900%
About the ability bonuses I think they should be fine I guess
2nd ability depends much on @Stratego (dev) coding infection but it is fine
The unit itself won't be summoned but trainable or built (its tech might be used in place of ballistics)
I also noticed that this unit has waterwalking but it seems more like some sort of construct so maybe just land movement could be better.
About cost what about 6?
About the ability bonuses I think they should be fine I guess
2nd ability depends much on @Stratego (dev) coding infection but it is fine
The unit itself won't be summoned but trainable or built (its tech might be used in place of ballistics)
I also noticed that this unit has waterwalking but it seems more like some sort of construct so maybe just land movement could be better.
About cost what about 6?
Age of Fantasy design leader
- makazuwr32
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Re: Corpse Flinger
The thing why i want to give it better than catapult bonuses is because it is unupgradable and has no aoe.
Agreed on tech and cost.
2nd ability can be implemented later.
Agreed on tech and cost.
2nd ability can be implemented later.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Corpse Flinger
Yes but that's why it is also cheaper, moreover at base it would end up being much better than catapultmakazuwr32 wrote: ↑Sat May 23, 2020 5:06 am The thing why i want to give it better than catapult bonuses is because it is unupgradable and has no aoe.
also it has 2 abilities that catapult haven't
We can also give it the eat up a corpse (even if not literally eating we can use corpses to repair it), so what it loose in terms of power it gains in survailability
Age of Fantasy design leader
- makazuwr32
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Re: Corpse Flinger
Implemented
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.