Forbid Factories ANSWERED
- Puss_in_Boots
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Forbid Factories ANSWERED
Game setting that gets to decide if the players will be allowed to use factories, which usually aren't just built outright in a battle.
Technically it does reduce production rates, but it discourages the use of builders and technology advancements.
In this case the players will begin producing infantry if they have to invade, or workers if cavalry comes their way, or cavalry if infantry crowds their base.
Technically it does reduce production rates, but it discourages the use of builders and technology advancements.
In this case the players will begin producing infantry if they have to invade, or workers if cavalry comes their way, or cavalry if infantry crowds their base.
Last edited by Puss_in_Boots on Fri Apr 20, 2018 8:15 pm, edited 1 time in total.
OLÉ
- LordOfAles
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Re: Forbid Factories
Quite the opposite, now only thing people would use are workers, think about it lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Forbid Factories
Build nothing but workers, for towers and catapults. If factories aren't around, the comparative value of a worker's production is actually higher.
The glorious sun rises again
- Puss_in_Boots
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Re: Forbid Factories
Guys, It won't work if the other team drops in with light cavalry. Archers and fire archers are a good counter too, and they wont get 2+ range from blacksmith.
I don't know where this logic is coming from.
It takes 16 turns to make catapults worth building.
They can only build a tower in 4 turns.
Any player can reach them in a 20x20 map.
This is to create a match with reduced spaming.
I don't know where this logic is coming from.
It takes 16 turns to make catapults worth building.
They can only build a tower in 4 turns.
Any player can reach them in a 20x20 map.
This is to create a match with reduced spaming.
OLÉ
Re: Forbid Factories
I agree. Build 1-2 pike or archer. Then build all workers. if workers are the only things that can build other things then it is even more important to have those.Sunrise Samurai wrote:Build nothing but workers, for towers and catapults. If factories aren't around, the comparative value of a worker's production is actually higher.
Thanks!
Josh
Josh
- Puss_in_Boots
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Re: Forbid Factories
Produce a skirmisher and archers to break through the line. Then you can attack any workers that might be building catapults for ballista.
OLÉ
- LordOfAles
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Re: Forbid Factories
Then might as well as forbid workers in this gamemode
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Forbid Factories
You realize:
4 workers = a tower per turn
= 2 walls a turn
= 1 fortress every other turn
that's just 4 of them
4 workers = a tower per turn
= 2 walls a turn
= 1 fortress every other turn
that's just 4 of them
Thanks!
Josh
Josh
- LordOfAles
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Re: Forbid Factories
O so u mean only 4 starting?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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Re: Forbid Factories
Sounds like we should just wait for the units check list to be implemented.LordOfAles wrote:Then might as well as forbid workers in this gamemode
OLÉ