Observation Peak
- Sunrise Samurai
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Observation Peak
Cost 5
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth
A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.
Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not to the point of risking a major loss with every volcano they build.
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth
A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.
Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not to the point of risking a major loss with every volcano they build.
The glorious sun rises again
- General Brave
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Re: Observation Peak
The only reason you want this, I assume you had problems with assassin. Also scouting.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Observation Peak
Is it passible to kill megabuldings with assasin?
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- Alexander82
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Re: Observation Peak
I remember that this was fixed in AoS. I think it should be fixed in AoF too.Midonik wrote:Is it passible to kill megabuldings with assasin?
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- Sunrise Samurai
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Re: Observation Peak
viewtopic.php?f=20&t=3979&start=270
About halfway down the page, you see Doomcarrot take out Coolguy's castle with an assassin, just to provide a documented case.
Yes, I've had some issues with assassins playing as orcs. They are the only race without a scout unit to see them with. Admittedly, they shouldn't get a cheap, mobile scout like fairies or dogs, but a building like this would be simple enough if you suspect an assassin might show up.
About halfway down the page, you see Doomcarrot take out Coolguy's castle with an assassin, just to provide a documented case.
Yes, I've had some issues with assassins playing as orcs. They are the only race without a scout unit to see them with. Admittedly, they shouldn't get a cheap, mobile scout like fairies or dogs, but a building like this would be simple enough if you suspect an assassin might show up.
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- Alexander82
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Re: Observation Peak
Daniel shouldn't we set Assassins able to kill only flesh and blood units?
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- LordOfAles
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Re: Observation Peak
Umm...troll shamans can detect stealthed units
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Observation Peak
They can? That would be great to
have in the description.
have in the description.
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- LordOfAles
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Re: Observation Peak
I found that out when translating AoF, but no idea where
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Observation Peak
That really should be more available knowledge. I still think this is necessary though, since you don't want to leave shamans lying around your base for no reason.
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- Alexander82
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- DoomCarrot
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Re: Observation Peak
Assassins have always been able to kill castles. A while back someone posted a topic asking that they be restricted from sabatoging castles, and a debate was had, but ultimately it was mostly agreed that assassins should be kept how they are.
Without assassins, trebuchets/cannons would be the only counter to castles, besides men-at-arms, but that is impossible in some situtions and includes many many casualties in ALL situations. Assassins allows an alternative way to deal with castles without the player being forced to develop siege weapons just because somone built a castle.
Also, it is super easy to protect against assassins, so they must be used very strategically to catch opponents off guard, as I did to COOLguy, so they are far from overpowered.
Without assassins, trebuchets/cannons would be the only counter to castles, besides men-at-arms, but that is impossible in some situtions and includes many many casualties in ALL situations. Assassins allows an alternative way to deal with castles without the player being forced to develop siege weapons just because somone built a castle.
Also, it is super easy to protect against assassins, so they must be used very strategically to catch opponents off guard, as I did to COOLguy, so they are far from overpowered.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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Re: Observation Peak
Well... It is also a matter of realism. In AoF is pretty easy to destroy mega buildings so i think that assassin's purpose is mostly to kill big units (ettins, imperial knights, death knights, sentinels and such).
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Re: Observation Peak
not exactly, it is on my list to revoke that ability.DoomCarrot wrote:Assassins have always been able to kill castles. A while back someone posted a topic asking that they be restricted from sabatoging castles, and a debate was had, but ultimately it was mostly agreed that assassins should be kept how they are.
Re: Observation Peak
This isn't a bad idea. We could give this the ability to see invisible and just give it capacity 2 since it seems big, then we make the goblin tower into a cheaper tower like gaurd tower.
- Lynx Shafir
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Re: Observation Peak
Well, recently I had a similar idea for a forest tower. So let's combine.
Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.
Removing see stealth, cos goblin tower has that.
Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.
Removing see stealth, cos goblin tower has that.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
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- Joined: Mon May 28, 2018 4:24 am
Re: Observation Peak
Note, just a draft I need to edit.
Some wood based, with metal fortification as I imagine.
Some wood based, with metal fortification as I imagine.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Observation Peak
Looks great, wrong topic though stick this as the goblin outpost maybe, this topic is a mountain unless we are changing that.
- General Brave
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Re: Observation Peak
It seems this topic needs to figure out what's its idea, also we already have another thing called the goblin Outpost.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Observation Peak
I know, that's why I suggested this for that, this topic seems to work more like a tough scouting area that could be occupied. Like a bigger stone pile. Problem is, is it needs a new purpose, magic is not an option since no one would agree on orcs having a magic tower, summoning isn't an option either since orcs can swarm the enemy with a bunch of cheap goblin spikers, weaker tower is covered by goblin outpost which can see invisible.
Gates are also off the list since orcs can pass through their walls.
Options would be either a tougher wall, tower that acts like elf outpost only without vision aura and can be built on mountains.
Gates are also off the list since orcs can pass through their walls.
Options would be either a tougher wall, tower that acts like elf outpost only without vision aura and can be built on mountains.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Observation Peak
Well
A forest/mountain outspot
has spiked walls
Low range - mellee Attak range 3 Attak 6
Carry 1/2
And can be occupied
Great both for camping and a diff orkiish gameplay.
A forest/mountain outspot
has spiked walls
Low range - mellee Attak range 3 Attak 6
Carry 1/2
And can be occupied
Great both for camping and a diff orkiish gameplay.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Observation Peak
Probably 1 cap, the Stone shelter has 2 so this one could have 1.
The goblin outpost can be used to scout for enemy sneak attacks while also acting somewhat like a cheap guard tower.
This one could be a multi terrain tower that Orcs could build to allow a archer unit of mage to watch an area.
The goblin outpost can be used to scout for enemy sneak attacks while also acting somewhat like a cheap guard tower.
This one could be a multi terrain tower that Orcs could build to allow a archer unit of mage to watch an area.
- General Brave
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- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Observation Peak
Yes if empty like viking ships
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Observation Peak
L.
- Attachments
-
- 1 Ork tower F.png (3.96 KiB) Viewed 4120 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
-
- Site Admin
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Re: Observation Peak
actually looks awesome! if someone make json i put it right in!
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Observation Peak
The only thing I would say it seems a bit more advanced for them, other than that get a agreed stats and what else.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Observation Peak
Original stats were:
We could combine it with Lynx's:Sunrise Samurai wrote: ↑Wed Oct 25, 2017 1:16 am Cost 5
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth
A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.
Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not to the point of risking a major loss with every volcano they build.
Lynx Shafir wrote: ↑Thu Nov 01, 2018 11:36 am Well, recently I had a similar idea for a forest tower. So let's combine.
Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.
Removing see stealth, cos goblin tower has that.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.