Sunrise Sumarai,what stats you propose?
viewtopic.php?f=147&t=3439
Chemical artillery IMPLEMENTED
Chemical artillery IMPLEMENTED
Last edited by Midonik on Thu Nov 01, 2018 6:27 pm, edited 4 times in total.
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- Sunrise Samurai
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Re: Chemical artillery
Let's go with the stats you originally posted for this one, range 3, aoe 2, poisoned weapon, but low attack power.
The glorious sun rises again
Re: Chemical artillery
Cost:3
Hp:25
Attack:5 (2 actions)
Range:3
Action: 2
P armor:0
Bio armor:0
Speed:5
Sight:3
Accuary peanalty: 25%
Aoe:2
Posion damege
Hp:25
Attack:5 (2 actions)
Range:3
Action: 2
P armor:0
Bio armor:0
Speed:5
Sight:3
Accuary peanalty: 25%
Aoe:2
Posion damege
Last edited by Midonik on Wed Aug 01, 2018 10:23 am, edited 1 time in total.
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- Sunrise Samurai
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- Location: Florida, U.S.
Re: Chemical artillery
Nice. 8 attack and 2 actions seems a little strong. Maybe 5 power.
The glorious sun rises again
Re: Chemical artillery
Ok,I was also a bit not sure if such high attack is ok with 2 actions.
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Re: Chemical artillery
Then it's image needs some double barrels?
Currently exploring the wonder of dimension.
Re: Chemical artillery
Do we need it if we add mobile rocket artillery? I think yes, but it should be gem unit.
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Re: Chemical artillery
Made an image of sort:
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- unit_hum_artillery_chemical.png (2.28 KiB) Viewed 1737 times
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