Redeemer's map: operation_barbarossa_southern_assault
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Redeemer's map: operation_barbarossa_southern_assault
please review it because i was afraid that it is too big, but he asked me to check if it really too big to be a campaign map.
so please try it and make feedback here
uos 20
so please try it and make feedback here
uos 20
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Re: Redeemer's map: operation_barbarossa_southern_assault
Just to let you guys know, its not ready yet. I havent finished the intro text and havent put any triggers yet.
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- LordOfAles
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Re: Redeemer's map: operation_barbarossa_southern_assault
Daniel its great map,the good strategy for big maps is to form squads(in this case squads are already ready),multi-select them,then tap on destination for each squad,if some of ur units can atttack an enemy,manualy move it,then attack.Great map bruh
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Redeemer's map: operation_barbarossa_southern_assault
Thank u m8LordOfAles wrote:Daniel its great map,the good strategy for big maps is to form squads(in this case squads are already ready),multi-select them,then tap on destination for each squad,if some of ur units can atttack an enemy,manualy move it,then attack.Great map bruh
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Re: Redeemer's map: operation_barbarossa_southern_assault
please everyone test it, the question is the map size is too big or not (is it fun to play or goes to a long running move-next turn sequence)
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Re: Redeemer's map: operation_barbarossa_southern_assault
Is it in the game?Daniel (the dev) wrote:please everyone test it, the question is the map size is too big or not (is it fun to play or goes to a long running move-next turn sequence)
Success is not final, failure is not fatal: it is the courage to continue that counts.
- LordOfAles
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Re: Redeemer's map: operation_barbarossa_southern_assault
Yes,in FAN maps
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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Re: Redeemer's map: operation_barbarossa_southern_assault
The map's easy enough to get lazy with it. The map design was pretty good as it does not force you to move your units all over the map, until you have secured the three last TCs on the right side of the map. Where you have to get to the bottom part which is already doomed. The Decor/Obstacle/Mine placements was good, but there was a unit inside one of the obstacles.
Maybe a trigger to end the match once it's a one sided battle from there on out. Would reduce the time necessary to complete the match.
Maybe a trigger to end the match once it's a one sided battle from there on out. Would reduce the time necessary to complete the match.
OLÉ
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Re: Redeemer's map: operation_barbarossa_southern_assault
Oh yeah, i forgot to remove the unit thats inside one of the decorating items. The map is supposed to be easy, since the germans literally rekt the russians in the early part of the operation. The other 2 parts (operation barbarossa center and northern) will be easy too.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Re: Redeemer's map: operation_barbarossa_southern_assault
So, do you like my map afterall?Puss_in_Boots wrote:The map's easy enough to get lazy with it. The map design was pretty good as it does not force you to move your units all over the map, until you have secured the three last TCs on the right side of the map. Where you have to get to the bottom part which is already doomed. The Decor/Obstacle/Mine placements was good, but there was a unit inside one of the obstacles.
Maybe a trigger to end the match once it's a one sided battle from there on out. Would reduce the time necessary to complete the match.
Success is not final, failure is not fatal: it is the courage to continue that counts.
- Puss_in_Boots
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Re: Redeemer's map: operation_barbarossa_southern_assault
The first portion was fun, until I got to third TC where I just had to rush all my units down to destroy and take The last TC.
Overall, it's likable enough to be added into the game.
Overall, it's likable enough to be added into the game.
OLÉ
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Re: Redeemer's map: operation_barbarossa_southern_assault
So, do you agree with daniel that its too big? Should i delete it and make it all over again?Puss_in_Boots wrote:The first portion was fun, until I got to third TC where I just had to rush all my units down to destroy and take The last TC.
Overall, it's likable enough to be added into the game.
Success is not final, failure is not fatal: it is the courage to continue that counts.
- Puss_in_Boots
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Re: Redeemer's map: operation_barbarossa_southern_assault
Like I said here, since the map is brought to some historic scale you could make the entire game last a little shorter when the battle becomes one sided by using triggers to declare victory for blue team once all TC's on the top part of the map are captured.Puss_in_Boots wrote:Maybe a trigger to end the match once it's a one sided battle from there on out. Would reduce the time necessary to complete the match.
If you want to down size your map instead, should be up to you.
OLÉ
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Re: Redeemer's map: operation_barbarossa_southern_assault
I cant make my map smaller. I have an idea though. Im going to add some triggers and make the game last less time.Puss_in_Boots wrote:Like I said here, since the map is brought to some historic scale you could make the entire game last a little shorter when the battle becomes one sided by using triggers to declare victory for blue team once all TC's on the top part of the map are captured.Puss_in_Boots wrote:Maybe a trigger to end the match once it's a one sided battle from there on out. Would reduce the time necessary to complete the match.
If you want to down size your map instead, should be up to you.
Success is not final, failure is not fatal: it is the courage to continue that counts.