Mtg creeping mold ACCEPTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Mtg creeping mold ACCEPTED
This tech add a new effect to the ent demolishers.
Ent demolishers attacks cause mold to buildings and wooden units (it act like poison dealing damage over time).
Age of Fantasy design leader
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Mtg creeping mold
I would assume this would be a nonstacksble and less effiecient over-time killer than fire.
It could do 2 damage overtime considering it's going to have a splash range and that moss is really not that effective of a tree killer or building destroyer as fire is.
It could do 2 damage overtime considering it's going to have a splash range and that moss is really not that effective of a tree killer or building destroyer as fire is.
OLÉ
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold
The splash range might work. This way elves might use together fire archers and demolishers.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold
Close to the rotting effect I proposed in fungi. Maybe make it spread to nearby buildings/wood units every turn, to distinguish it from merely another poison variant. It also seems like it could be an area spell for wizards or a single target spell for druids.
The glorious sun rises again
Re: Mtg creeping mold
Sounds good. Btw idea of "posion for buldings" was proposed for scaledfolks,by Mighty guy I think.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold
Yes.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold
Only problem I can really see is that ent demolishers operate on the idea of hurling big rocks. Fast growing moss isn't really part of that. I really do like the idea, but something tells me ents aren't the ideal candidate to use it.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold
It start throwing mossy rocks with a lot of mold on it XD
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold
Where in the world did it find those kind of rocks and how is it not being covered by merely touching them?
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Mtg creeping mold
Just make a new unit:Vine planter,his ability would be to grow molds on adjacent buildings
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold ACCEPTED
To distinguish this from fire, and make it a far better building killer:
Each turn, mold does 4 damage and adds another instance of mold, so turn 2 the building takes 8 damage and gains 2 instances. Turn 3 it takes 16 damage, and so on until healed.
For advanced cases, maybe even make a worker only remove 3 instances at a time, requiring more attention if allowed to persist.
Each turn, mold does 4 damage and adds another instance of mold, so turn 2 the building takes 8 damage and gains 2 instances. Turn 3 it takes 16 damage, and so on until healed.
For advanced cases, maybe even make a worker only remove 3 instances at a time, requiring more attention if allowed to persist.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold ACCEPTED
As far as I remember fire is already exceptional against buildings. Making a stronger effect would make a castle collapse instantly. Also mold should be slower than fire but able to propagate.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold ACCEPTED
Hmm. Try 2 damage per instance, per turn. Each turn, every instance propogates to a random adjacent building or stacks on the same building. Slower at first than fire, but ultimately more dangerous, as it can spread through a whole base if packed too tightly, and requires more scrambling to remove.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold ACCEPTED
Remember that 2 damage per instance aren't really 2 cause bonus against buildings will multiply it.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold ACCEPTED
And that explains a lot of damage to my opponents I couldn't account for. Yeah, maybe we should have it as 1 damage, propogates every turn randomly between the same/adjacent targets. Multiplying 1 damage per instance, before bonus, slows it down hopefully to a level that a player can repair it, rather than losing a castle in 3 turns.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold ACCEPTED
By the way, I'm lichen this topic very moss
(I know. I'm very punny. You may now begin groaning over my bad jokes.)
(I know. I'm very punny. You may now begin groaning over my bad jokes.)
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold ACCEPTED
I mean the multiply damage for instance part xD
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold ACCEPTED
Ahh. I think that is a recent change. I remember fire used to do only 4 damage didn't it?
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mtg creeping mold ACCEPTED
Fire deal damage related to the bonus of the unit. (If you have a unit with 300% bonus against buildings its fire damage will also make 300% damage).
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mtg creeping mold ACCEPTED
Okay. So we have to consider it would deal 16x damage to mega buildings.
I'm thinking 1 damage base, lasts 5 turns. Every turn, each instance makes another instance, with an equal chance of being added to the current building or one adjacent building.
It keeps starting damage pretty low, but grows exponentially if allowed to continue unchecked. Tightly packed bases may be devastated by one shot, but that just means players will learn to keep some space between buildings, or else delete infected ones to stop the spread.
I'm thinking 1 damage base, lasts 5 turns. Every turn, each instance makes another instance, with an equal chance of being added to the current building or one adjacent building.
It keeps starting damage pretty low, but grows exponentially if allowed to continue unchecked. Tightly packed bases may be devastated by one shot, but that just means players will learn to keep some space between buildings, or else delete infected ones to stop the spread.
The glorious sun rises again
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Mtg creeping mold ACCEPTED
Sounds like a resident evil zombuilding Apocalypse
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Mtg creeping mold ACCEPTED
Ah yes, here it is.
In some respects, it's slightly more dangerous then fire.
In some respects, it's slightly more dangerous then fire.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Mtg creeping mold ACCEPTED
For this effect we decided that each stack of creeping mpld will reduce mend rate of building and your workers will be able to remove only limited amount of stacks with each mend (3 for now). Thus this effect will become especially dangerous on mega buildings (ent demolisher will get aoe 1 with 1% damage specifically for even better spreading of this effect, alas no additional effects will be given by effect itself and it won't be able to spread further).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.