Atlatls - IMPLEMENTED
- LordOfAles
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Atlatls - IMPLEMENTED
Desc:These were unique Aztec units which had skirmisher role,however,they were a bit stronger,faster,and tougher.
Hp:13
Attack Power:7
Speed:4
Normal Armor:0
Pierce Armor:4
Gem cost:4
Builders:Archery Range
Actions per turn:2
Conversion resistance:10%
Cost:3
Range:4
Sight:5
Bonus against:Everybody core skirmisher does,bonus is the same as core skirmisher
Hp:13
Attack Power:7
Speed:4
Normal Armor:0
Pierce Armor:4
Gem cost:4
Builders:Archery Range
Actions per turn:2
Conversion resistance:10%
Cost:3
Range:4
Sight:5
Bonus against:Everybody core skirmisher does,bonus is the same as core skirmisher
- Attachments
-
- Atl-atl.png (1.31 KiB) Viewed 15409 times
Last edited by LordOfAles on Wed Aug 30, 2017 3:40 pm, edited 11 times in total.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Atl-atls
If this idea get implemented,i will make another topic about his advancement!
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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Re: Atl-atls
The cost is insane for a frail unit even some turn 3 units can destroy it very easily, so I would suggest 2 if their defence against ranged weapons is lower than the actual skirmisher.
The castle is kind of... a weird place to produce Aztec units, don't you think?
The castle is kind of... a weird place to produce Aztec units, don't you think?
OLÉ
- LordOfAles
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Re: Atl-atls
Yeh,u probably right : .They could cost 3 turns,produced at archery,think its good enough?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Atl-atls
Note that they have 2 attacks per turn,so 2 would be too little
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- Puss_in_Boots
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Re: Atl-atls
Okay, maybe give them significantly more health and they will be worth 3 turn cost.
OLÉ
- LordOfAles
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Re: Atl-atls
Edited,now they cant be beaten by knight hit
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- Puss_in_Boots
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Re: Atl-atls
But Knights do have bonuses on skirmishers too. I think pikemen health would work way better.
OLÉ
- LordOfAles
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Re: Atl-atls
Wow,didnt know! Maybe its then best to go back to 10,hes a skirmisher after all,not pikeman
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- Puss_in_Boots
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Re: Atl-atls
But he is a turn three unit... and has less armor pierce than the original skirmisher, so 16hp is more fair.
OLÉ
- LordOfAles
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Re: Atl-atls
He is more of offensive skirmisher,(2 actions,6 power,5 range,4 speed)he can kill archers,xbowers,longbowmen etc. With ease Health updated
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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Re: Atl-atls
That's okay I think it should be able to defeat a swordsman in two turns as long as it gets first hits.
OLÉ
- LordOfAles
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Re: Atl-atls
It surely will,his range is 5Puss_in_Boots wrote:That's okay I think it should be able to defeat a swordsman in two turns as long as it gets first hits.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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- LordOfAles
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Re: Atl-atls
Thats why i suggested 4 build turn at first place...
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- LordOfAles
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Re: Atl-atls
Stats updated!(range.hp)
Cost 3 is just fine!
How to attach an image?i made one but it says its invalid...
Cost 3 is just fine!
How to attach an image?i made one but it says its invalid...
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Atl-atls
Somebody help me out with this!(forgot)Please!
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
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Re: Atl-atls
Sorry, really have no clue on What's going on.Puss_in_Boots wrote:What is its size?
OLÉ
Re: Atl-atls
Do you have developer options on (in phone)? If so, check if the "don't keep activity" option is turned on, if it is then turn off the option. But, if it is not the case, then i don't know what happens.
Currently exploring the wonder of dimension.
- LordOfAles
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Re: Atl-atls
32x32Puss_in_Boots wrote:What is its size?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Atl-atls
I made image on GIMP on laptop,if that is what you are asking?Dan301002 wrote:Do you have developer options on (in phone)? If so, check if the "don't keep activity" option is turned on, if it is then turn off the option. But, if it is not the case, then i don't know what happens.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Atl-atls
Try to export the image to png:
1.Click the file menu on top left
2.Select the export as button
3.Select your place, rename it to .png (if not yet) and press export
4.Just press export again and skip the dialog.
(this instruction is for gimp)
1.Click the file menu on top left
2.Select the export as button
3.Select your place, rename it to .png (if not yet) and press export
4.Just press export again and skip the dialog.
(this instruction is for gimp)
- LordOfAles
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- Location: Balkans, Montenegro
Re: Atl-atls
Thanks samuelch Will check it out
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Atl-atls
I finally made an image!(Always forget to post it)
- Attachments
-
- Atl-atl.png (1014 Bytes) Viewed 15693 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Atl-atls
New image(the tip of javelin is obsidian)
- Attachments
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- Atl-atl.png (1.23 KiB) Viewed 15530 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Atl-atls
OH YEAH!MY FIRST EVER PROJECT IS FINE!
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.