Axe Thrower Master Upgrade IMPLEMENTED
Axe Thrower Master Upgrade IMPLEMENTED
This Upgrade Will Make it more stronger and More HP so i would created this topic. Axe Thrower Master has now more longer ranges to improve.
STATS:
+10 HP
+1 Ranges
+2 Damages
+1 Armor
I have two versions of Axe thrower master and you may choose one which is better?
STATS:
+10 HP
+1 Ranges
+2 Damages
+1 Armor
I have two versions of Axe thrower master and you may choose one which is better?
- Attachments
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- Full Armor chest V1
- Axe Thrower Master One.png (1.28 KiB) Viewed 9164 times
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- Half Armor chest V2
- Axe Thrower Master Two.png (1.37 KiB) Viewed 9164 times
So comes snow after fire, and even dragons have their endings.
Re: Axe Thrower Master Upgrade
Here is The Tech need to research
- Attachments
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- tech_axe_thrower_master.png (839 Bytes) Viewed 9160 times
So comes snow after fire, and even dragons have their endings.
- Puss_in_Boots
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Re: Axe Thrower Master Upgrade
I choose the second one!
+10 hp may be too much, try to lower it and it might still be used more often in battle.
+10 hp may be too much, try to lower it and it might still be used more often in battle.
OLÉ
Re: Axe Thrower Master Upgrade
STATS:
+7 HP
+1 Ranges
+2 Damages
+1 Armor
7 HP??
+7 HP
+1 Ranges
+2 Damages
+1 Armor
7 HP??
So comes snow after fire, and even dragons have their endings.
- Puss_in_Boots
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Re: Axe Thrower Master Upgrade
No, +7 is still too much. This would give it more than the broad sworsdman, take a look at the stats progression from each upgrade.Axe wrote:7 HP??
I recommend +3
OLÉ
Re: Axe Thrower Master Upgrade
STATS:
+3 HP
+1 Ranges
+2 Damages
+1 Armor
we need more forumers to discuss about it STATS
+3 HP
+1 Ranges
+2 Damages
+1 Armor
we need more forumers to discuss about it STATS
So comes snow after fire, and even dragons have their endings.
- DoomCarrot
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Re: Axe Thrower Master Upgrade
I think this unit needs at LEAST a plus 10 in stats, to make it possibly competetive.
As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10
As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Puss_in_Boots
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Re: Axe Thrower Master Upgrade
I always saw this unit as a glass canon...DoomCarrot wrote:I think this unit needs at LEAST a plus 10 in stats, to make it possibly competetive.
As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10
3+hp 4+attack 1+/1+armors 1+range.
OLÉ
- Puss_in_Boots
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Re: Axe Thrower Master Upgrade
Alright, maybe 4 attack is not so good!
New stats:
Hp+4
Power+3
Armor+1
Armor pierce+1
Range+1
Are these stats perfect?
New stats:
Hp+4
Power+3
Armor+1
Armor pierce+1
Range+1
Are these stats perfect?
OLÉ
- DoomCarrot
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Re: Axe Thrower Master Upgrade
Those stats seem reasonable
The day is coming when a single carrot, freshly observed, will set off a revolution.
Axe Thrower upgrade ?
Is a very good cheap unit but i think it need an upgrade like the archers and the skirmishers with doble shot like the slinger
- Puss_in_Boots
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- Site Admin
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Re: Axe Thrower upgrade ?
yes, please check the forum before posting, now you make work for me or alexander to merge the topics...
- makazuwr32
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Master Axeman
This is second part of improving axemen and making them as useful units.
First part - Rebalance for Axeman
Upgrade cost: 7 turns.
Stats:
20 hp (+3 to base)
7 damage (same)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)
Can be upgraded via blacksmith upgrades (as his normal version).
First part - Rebalance for Axeman
Upgrade cost: 7 turns.
Stats:
20 hp (+3 to base)
7 damage (same)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)
Can be upgraded via blacksmith upgrades (as his normal version).
Last edited by makazuwr32 on Tue Feb 27, 2018 8:41 am, edited 2 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- makazuwr32
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- Location: Moscow, Russia
Re: Master Axeman
This unit will have only 1 unpgrade in barracks and all infantry upgrades in blacksmith.
No "third-tier upgrade"
No "third-tier upgrade"
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Posts: 181
- Joined: Fri Jan 19, 2018 7:08 pm
- Location: Dublin,Ireland
- Puss_in_Boots
- Posts: 3211
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Re: Master Axeman
Axe man upgrade was already suggested. Just let me find the link in a second...
Edit:
Here, please merge. It's got the image for it.
viewtopic.php?f=81&t=3878
Edit:
Here, please merge. It's got the image for it.
viewtopic.php?f=81&t=3878
OLÉ
Re: Axe Thrower Master Upgrade
Merged all axe thrower upgrade topics. Thanks to mak for finding all three (and Puss)
Thanks!
Josh
Josh
- Puss_in_Boots
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Re: Master Axeman
These are the final stats, and now that we have the image provided by axe. I declare this topic is finished.makazuwr32 wrote:Upgrade cost: 7 turns.
Stats:
20 hp (+3 to base)
8 damage (+1 to base)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)
Can be upgraded via blacksmith upgrades (as his normal version).
At this point, we wait for it to be accepted.
OLÉ
Re: Axe Thrower Master Upgrade
It looks pretty good - I'm not sure that I agree with the 5 range. That makes him throw the axe as far as a bowman shoots before upgrades. And all the stats are not the ones in game - can anyone adjust those and see how they look? But other than that I think it is finished. If someone can provide the changes or explain why this way is best, then I will accept it!
Thanks!
Josh
Josh
- makazuwr32
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Re: Axe Thrower Master Upgrade
Rebalance for axeman
makazuwr32 wrote: Cost 3 turns (still trainable at barracks)
Hp - 17 (by 1 less than swordman, +3 after upgrade)
Attack - 6-7 (melee type, 50-100% bonus to all living targets (infantries, archers, cavalry, but not chariots, elephants) and ignores armor at range of 2, gains 8 attack after upgrade)
Has additional 20% chance to miss for each point of speed higher than 3 (after upgrade that chanse lowered to 10% per each point of speed higher than 3)
Range - 4 (stays same after upgrade)
Armor - 0
P.Armor - 0 (gains +1 after upgrade)
Actions/turn - 1 (gains +1 after upgrade)
Speed - 3
Sight - 6
still counts as infantry for archers.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Axe Thrower Master Upgrade ACCEPTED
accepted please someone make json for it and its tech - thanks!
Re: Axe Thrower Master Upgrade ACCEPTED
Could it be 19hp, 8power, 1/1 armor, 4 range?
We have design here: viewtopic.php?f=153&t=7171&sid=6cb0f50e ... 4510e0a871
named germanic axe thrower
We have design here: viewtopic.php?f=153&t=7171&sid=6cb0f50e ... 4510e0a871
named germanic axe thrower
Age of Strategy design leader
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- Site Admin
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Re: Axe Thrower Master Upgrade ACCEPTED
ok for me! thanks!