Rune smith
Rune smith
Classification: DUI unit
A unit trained from the rune mason. Rather costly. Gem unit.
Low personal combat stats but good armour.
Can 'inscribe' runes on units according to their type/equipment. Runes would be long lasting and have a moderate effect.
Ex.
Dwarven Defender: +1 to armour/pierce armour
Abus gun: 20% more accurate
Dwarven axe warrior: +5 max hp
Doomdabad war machine: +1 Speed
Dwarven priest: +7 heal rate
Etc. Etc.
These inscription runes will also be bought for gems. They can come in bundles of 3 or so.
What do you think? I think this adds to the durability vibe of the Dwarven race
A unit trained from the rune mason. Rather costly. Gem unit.
Low personal combat stats but good armour.
Can 'inscribe' runes on units according to their type/equipment. Runes would be long lasting and have a moderate effect.
Ex.
Dwarven Defender: +1 to armour/pierce armour
Abus gun: 20% more accurate
Dwarven axe warrior: +5 max hp
Doomdabad war machine: +1 Speed
Dwarven priest: +7 heal rate
Etc. Etc.
These inscription runes will also be bought for gems. They can come in bundles of 3 or so.
What do you think? I think this adds to the durability vibe of the Dwarven race
There never was much hope... just a fool's hope
Re: Rune smith
Sounds Good!
Re: Rune smith
Fantasy > 40k
Re: Rune smith
I think runesmiths and runecasters are almost the same why not merge the posts ? viewtopic.php?f=118&t=3531
Fantasy > 40k
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
Complete rework:
All Runes are immovable buildable only by Rune Smith units with health, 0/0 armor, -93% construction and -93% mend rates that consume themself to give effect to target non-mechanical unit. Their effects can't be disenchanted. (also you can speed up construction with help of normal workers)
All runes can't affect Rune Battle Priest.
Unique unit - Can be trained only 1 per player. Can't get Double Strike buff. Can't be affected by his own runes (or affect other Rune Smith with them)
Cost - 12 turns, trainable at Kingdom Under Mountain.
Hp - 50
Armor - 4/4
Attack - 10
Actions/turn - 2
Range - 1
Speed - 3
Sight - 7
Mend Rate - 10
Builds:
Rune of Diamond Sharpness - gives +1 attack to target unit near rune at cost of rune itself. Has 5 hp (so it will take 5 worker actions with normal workers to make it).
Rune of Fire Lord's Rage - gives +1 Action/turn to target unit near rune at cost of rune itself. Has 20 hp (so it will take 20 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Double Strike spell.
Rune of Mithril Toughness - gives +1/+1 armors to target unit near rune at cost of rune itself.Has 10 hp (so it will take 10 worker actions with normal workers to make it).
Rune of Mountain King's Might - gives +1 Power Range to target unit near rune at cost of rune itself. Has 15 hp (so it will take 15 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Trample spell.
Rune of Gryphon's Speed - gives +1 Speed to target unit near rune at cost of rune itself. Has 12 hp (so it will take 12 worker actions with normal workers to make it). Doesn't stack with itself.
Rune of Ancentor's Regeneration - gives +10%/turn hp regen to target unit near rune at cost of rune itself. Has 18 hp (so it will take 18 worker actions with normal workers to make it). Doesn't stack with itself.
All Runes are immovable buildable only by Rune Smith units with health, 0/0 armor, -93% construction and -93% mend rates that consume themself to give effect to target non-mechanical unit. Their effects can't be disenchanted. (also you can speed up construction with help of normal workers)
All runes can't affect Rune Battle Priest.
Unique unit - Can be trained only 1 per player. Can't get Double Strike buff. Can't be affected by his own runes (or affect other Rune Smith with them)
Cost - 12 turns, trainable at Kingdom Under Mountain.
Hp - 50
Armor - 4/4
Attack - 10
Actions/turn - 2
Range - 1
Speed - 3
Sight - 7
Mend Rate - 10
Builds:
Rune of Diamond Sharpness - gives +1 attack to target unit near rune at cost of rune itself. Has 5 hp (so it will take 5 worker actions with normal workers to make it).
Rune of Fire Lord's Rage - gives +1 Action/turn to target unit near rune at cost of rune itself. Has 20 hp (so it will take 20 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Double Strike spell.
Rune of Mithril Toughness - gives +1/+1 armors to target unit near rune at cost of rune itself.Has 10 hp (so it will take 10 worker actions with normal workers to make it).
Rune of Mountain King's Might - gives +1 Power Range to target unit near rune at cost of rune itself. Has 15 hp (so it will take 15 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Trample spell.
Rune of Gryphon's Speed - gives +1 Speed to target unit near rune at cost of rune itself. Has 12 hp (so it will take 12 worker actions with normal workers to make it). Doesn't stack with itself.
Rune of Ancentor's Regeneration - gives +10%/turn hp regen to target unit near rune at cost of rune itself. Has 18 hp (so it will take 18 worker actions with normal workers to make it). Doesn't stack with itself.
Last edited by makazuwr32 on Sat Oct 13, 2018 6:42 am, edited 7 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
Is this better?
Have no ideas for Regeneration -with what word change "Ancestor's".
Have no ideas for Regeneration -with what word change "Ancestor's".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
Rune of greater regeneration?
(You can leave it as it is. I do not know how to name it)
(You can leave it as it is. I do not know how to name it)
Fantasy > 40k
Re: Rune smith
The next image i will start making is for this unit.
(the helicopter have to wait)
Also i plan to remake the image of the hammerer, engineer and war smith. (i will use their current images as a base and then try to make them look better)
(the helicopter have to wait)
Also i plan to remake the image of the hammerer, engineer and war smith. (i will use their current images as a base and then try to make them look better)
Fantasy > 40k
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Rune smith
Actually here is a picture of it, might be out date.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Rune smith
I like your concept but he looks more like a rune mage rather than a rune smith.
Also i propose to add less shadow bellow his feet (just circle his feet with a bit of dark).
The hands are too big and his feet are too small.
Try work more on his robe to make it look more random upon his feet.
We can add an animation for the cube to look cool.
The staff he caries needs complete rework (it is bigger than his head and too square).
Last but not least: you can make his hood look more pointed or remove it ?
Also i propose to add less shadow bellow his feet (just circle his feet with a bit of dark).
The hands are too big and his feet are too small.
Try work more on his robe to make it look more random upon his feet.
We can add an animation for the cube to look cool.
The staff he caries needs complete rework (it is bigger than his head and too square).
Last but not least: you can make his hood look more pointed or remove it ?
Fantasy > 40k
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Rune smith
Pretty sure Alexander made this, I think I just found this after image hunting through the forms past.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
If it had less team colour that that image can be good.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
Needs update to image and is ready.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
@Savra since the Orginal person forgot about this can you update image
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
Could you change that staff into hammer with team colored runes as well?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
Alright.
Just supply me with some choice images for your ruins too so we get those done as well.
Just supply me with some choice images for your ruins too so we get those done as well.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
I mean something like on that stone in right hand.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
I know, I was asking for images on the rune spells you suggested. Some seem quit obvious though.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
Ah. For spells i will search examples.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
I think we have some on the magic topic of ours remember?
- Attachments
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- runes_1_0_by_dragon_fangx-d72cibe.png (195.72 KiB) Viewed 3549 times
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- Anglo-Saxon-Runes.jpg (44.77 KiB) Viewed 3549 times
Re: Rune smith
you don't have to search any more we pretty much have what we need here just pick the ones you think suit best.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
That exactly what i wanted to do. I already saved these images to myself.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
Might as well put that gold circle to use.
- Attachments
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- Smith.png (1.55 KiB) Viewed 3526 times
Re: Rune smith
Btw, just pick the names of the ones you want modeled after.makazuwr32 wrote: ↑Fri Oct 12, 2018 7:38 am That exactly what i wanted to do. I already saved these images to myself.