Zeppelin Carrier — ARCHIVED
Zeppelin Carrier — ARCHIVED
like dwarfnes zeppelin but this one has have differences. This is smaller than dwarf zeppelin (zeppelin cannon), faster than zeppelin cannon or dwarfnes zeppelin, weaker than zeppelin cannon or dwarfnes zeppelin.
This is for Transportation on air (flying) can carry 3 units (like wagon but slower than this) but if the zeppelin carrier is been destroyed with 1 or 2 or 3 units inside, the units inside will die also.
So be careful to enemies, but this unit is faster so you can escape from enemies approaching.
This is for Transportation on air (flying) can carry 3 units (like wagon but slower than this) but if the zeppelin carrier is been destroyed with 1 or 2 or 3 units inside, the units inside will die also.
So be careful to enemies, but this unit is faster so you can escape from enemies approaching.
Re: Zeppelin Carrier
Good. By the way,have dwarfs got their own wagon design?
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All help will be welcome.
All help will be welcome.
Re: Zeppelin Carrier
i dont see wagons on dwarf so my answer is nothing. btw here's the image! i'd made it in 1 hour to completed the masterpiece xD.
- Attachments
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- Zeppelin Carrier.png (895 Bytes) Viewed 4310 times
Re: Zeppelin Carrier
i will shade the colorteam later and add more details.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Zeppelin Carrier
thanks...!
btw, i will edit the unit later
btw, i will edit the unit later
Re: Zeppelin Carrier
(A wagon like but flying)
Cost:6
Hp: 40 or 35
Speed: 6 (same to ormithopter
Armor: 2 (without tech)
P armor: 0 (without tech)
Attack:0 (No Weapons/Arms)
Range:0 (No Weapons/Arms)
Sight:4 (without tech)
Spell Resistance:20% (blessed it magical protection)
Buildable at:
TCs: 6 turns (without tech)
Ordinary Worker: 8 turns (without tech)
.....
Cost:6
Hp: 40 or 35
Speed: 6 (same to ormithopter
Armor: 2 (without tech)
P armor: 0 (without tech)
Attack:0 (No Weapons/Arms)
Range:0 (No Weapons/Arms)
Sight:4 (without tech)
Spell Resistance:20% (blessed it magical protection)
Buildable at:
TCs: 6 turns (without tech)
Ordinary Worker: 8 turns (without tech)
.....
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Zeppelin Carrier
I think that dwarbes flying speed should be slower. Also they would be the first to have a flying transport. 6 speed would be a bit too much imho
Age of Fantasy design leader
Re: Zeppelin Carrier
what if the speed is 5, i think it should be ok to escape from approaching enemies.
what do you think?
what do you think?
Re: Zeppelin Carrier
So,stats:
Cost: 6
Hp: 50
Attack:2
Armor: 3
P armor:2
Range: 0
Sight:4
Speed:5
Action Turn:1
Max Load:3
Builders: kingdom under mountain
Description: An Air Technology made by the Great Alchemist Inventors, An Air Transportation.
Archers got 700% bonus aganist it (6×7=49
49×2=98)
Fire attack units got 700% bonus too,si fire
archer one shoot this.
Giant units got bonus too.
Cost: 6
Hp: 50
Attack:2
Armor: 3
P armor:2
Range: 0
Sight:4
Speed:5
Action Turn:1
Max Load:3
Builders: kingdom under mountain
Description: An Air Technology made by the Great Alchemist Inventors, An Air Transportation.
Archers got 700% bonus aganist it (6×7=49
49×2=98)
Fire attack units got 700% bonus too,si fire
archer one shoot this.
Giant units got bonus too.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Zeppelin Carrier
I see dwarves as a magically poor race, so i dont get that 20% spell res.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Zeppelin Carrier
what should be?
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Zeppelin Carrier
Well... 0
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Zeppelin Carrier
Hp: 50
Attack: 2
Armor: 3
P armor: 2
Range: 1
Sight: 7
Speed: 5
Action: 1
Max Load: 3
Builders: Kingdom under mountain.
Ability: CAN_FLY.
Description: An Air Technology made by the Great Alchemist Inventors, An Air Transportation.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Zeppelin Carrier
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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