Unit design help. Images look blurry
- sortablebird
- Posts: 62
- Joined: Fri Nov 07, 2014 10:28 pm
Unit design help. Images look blurry
I'm trying to make some unit images for the age of strategy games. I use my own program. I render the image in 64x64 px resolution with a transparent background. The image looks fine in the program but when i save it as a .png it loses its detail and looks blurry, instead of pixelated. I don't know why, and not sure if it's good.
This is how it looks like once I save it as a png image
So this is the program I'm using, and that's how the spma-t looks like in 3d view if anyone is wondering. On the left is the finished render
This is how it looks like once I save it as a png image
So this is the program I'm using, and that's how the spma-t looks like in 3d view if anyone is wondering. On the left is the finished render
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Unit design help. Images look blurry
I think you should manually reshading it by marking more the most visible lines
Age of Fantasy design leader
- sortablebird
- Posts: 62
- Joined: Fri Nov 07, 2014 10:28 pm
Re: Unit design help. Images look blurry
So what do you mean by manually reshading it ? You mean like open the image, and try to edit it ?
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Unit design help. Images look blurry
You will have to manually do some pixel work, no matter how you choose to create the image.
Like Alexander said, the easiest way to make it look less blurry is to make the (necessary anyways) black border around the entire unit. Also, sharp black lines can help seperate parts of the design without making it look blurry.
Of course, you will have to do some reshading in general too. Also, the teamcoloring will have to be painted manually as well.
Like Alexander said, the easiest way to make it look less blurry is to make the (necessary anyways) black border around the entire unit. Also, sharp black lines can help seperate parts of the design without making it look blurry.
Of course, you will have to do some reshading in general too. Also, the teamcoloring will have to be painted manually as well.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- sortablebird
- Posts: 62
- Joined: Fri Nov 07, 2014 10:28 pm
Re: Unit design help. Images look blurry
MightyGuy put a black border around one of the images. Yeah it looks better, but the inside looks still blurry.
But there should be some way to make it show each pixel. It is 64x64 px.
But there should be some way to make it show each pixel. It is 64x64 px.
Re: Unit design help. Images look blurry
how did your model saving as png file? I think its blur because the png file size is low (ex:5 kb, 2.55 kb, 788 b..) I think your model is not for png that the file size is low (i think your model shuld be 20kb above for converting it as png file.
or what app/program did you use?
or what app/program did you use?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Unit design help. Images look blurry
You need to reshade everytjing. Put a single color inside the spaced between the black lines and shade it manually by adding light (white eith transparency) and shadows (blavk wirh transparency) that way it won't look blurry
Age of Fantasy design leader
- sortablebird
- Posts: 62
- Joined: Fri Nov 07, 2014 10:28 pm
Re: Unit design help. Images look blurry
@Mightyguy, the program Im using is called blender.
@Alexander82, yeah i think you are right. But ill still try to find a solution later.
And btw my images got completely screwed somehow lol. I save them as transparent png but instead it shows a black background. Example is on my profile picture.
Does anyone know whats that all about ?
@Alexander82, yeah i think you are right. But ill still try to find a solution later.
And btw my images got completely screwed somehow lol. I save them as transparent png but instead it shows a black background. Example is on my profile picture.
Does anyone know whats that all about ?
Last edited by sortablebird on Tue Oct 11, 2016 1:44 pm, edited 1 time in total.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Unit design help. Images look blurry
Probably because it is not transparent. Most images/formats are not unless manually done.
In other words, open the imag in an editor, and erase all the black stuff.
In other words, open the imag in an editor, and erase all the black stuff.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- sortablebird
- Posts: 62
- Joined: Fri Nov 07, 2014 10:28 pm
Re: Unit design help. Images look blurry
Now this is just stupid. All of a sudden i cannot make transparent images. All the settings are correct, it is alpha transparent, png. Must be some bug.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Unit design help. Images look blurry
Are you using an image editor? (not blender)
The day is coming when a single carrot, freshly observed, will set off a revolution.
- sortablebird
- Posts: 62
- Joined: Fri Nov 07, 2014 10:28 pm
Re: Unit design help. Images look blurry
Same thing. Render in blender, save as png image, and now I cannot make background transparent.
Re: Unit design help. Images look blurry
2 ways to do:
-try not a 3d rendering program (2d pixel 8 bit up/ 24 bmp (full colors) )
-use 2d pixel program (e.g Paint.net, Gimp, GraphicGale « Windows)
(e.g Pixel art editor, Pixel Touch Sprite maker, Isopix Pro, Pixel Studio..etc « Androids)
-try not a 3d rendering program (2d pixel 8 bit up/ 24 bmp (full colors) )
-use 2d pixel program (e.g Paint.net, Gimp, GraphicGale « Windows)
(e.g Pixel art editor, Pixel Touch Sprite maker, Isopix Pro, Pixel Studio..etc « Androids)