Wood Shaper - IMPLEMENTED
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wood Shaper DISCUSSING
please make me a final suggestion of this unit (make it finalized) and i can check if we can do it - thanks!
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) I think it needs 1-2 turns cooldown
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack)) i think that it needs 3 turns cooldown
Forestwalk
Built at tcs, great tree
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
Let's make this unit "FINALIZED"!
We need description of unit.
We need description of unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wood Shaper DISCUSSING
entangle is not existant feature yet. we need to choose an existing effect if we want to put in.
ghrowth: we can only set a spell that can increment hp of buildings so it is not heal rate
ghrowth: we can only set a spell that can increment hp of buildings so it is not heal rate
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
But can we just copy healing (50%) spell and allow it to "heal" instead of units only ents and buildings for 25%?
For entangling we can use fireball-type spell but instead of damaging units it will give them "entangled" debuff (-100 to speed) we also can make it so that this spell affects all movable units regardless of their spell resistance but only for 1 turn.
For entangling we can use fireball-type spell but instead of damaging units it will give them "entangled" debuff (-100 to speed) we also can make it so that this spell affects all movable units regardless of their spell resistance but only for 1 turn.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wood Shaper DISCUSSING
ok. pőlease refine it with alexander, it is not yet implementable
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Elf Nature Shaman
Alexander82 wrote:My suggested stats:
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healingCost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
Age of Fantasy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
Just +1.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
I suggest only to increase his speed by one at least. 2 is too low.
Last edited by makazuwr32 on Fri Jan 05, 2018 7:57 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Wood Shaper DISCUSSING
I have to agree, for an elf 3 speed is slow, 2 means that staff must be REAAAAAALLY heavy
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Wood Shaper DISCUSSING
Yeah, elf wizards really have a hard time keeping up with the army at 3 speed. 2 is doomed to be stuck with the ents, only reaching the battlefield if it's a drawn out battle.
The glorious sun rises again
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
i think that maybe even speed of 4 give them for their cost.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
Everyone agreed?Alexander82 wrote:My suggested stats:
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healingCost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 4
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
Last edited by makazuwr32 on Sat Jan 06, 2018 4:34 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Wood Shaper DISCUSSING
Sounds good to me. Let's get it implemented, since we already voted it in.
The glorious sun rises again
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
Alexander82
Let's make it as "FINALIZED".
Let's make it as "FINALIZED".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wood Shaper DISCUSSING
I'm guessing this will get into the game, since everyone voted for it.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Elf Nature Shaman
My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 3
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We can implement it later
Forestwalk
Built at tcs, great tree
Age of Fantasy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper DISCUSSING
Agreed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wood Shaper FINALIZED
ok, accepted
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper - ACCEPTED
Waits implementation.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Wood Shaper - ACCEPTED
Might as well make entangle be effected by spell resist. It would be easier to code.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Wood Shaper - ACCEPTED
Agree.
To implement it faster it must be affected by spell resist but i think it still can pierce through 100% spell resist and must ignore (for now) 30% of total spell resist target unit has.
To implement it faster it must be affected by spell resist but i think it still can pierce through 100% spell resist and must ignore (for now) 30% of total spell resist target unit has.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Wood Shaper - ACCEPTED
Agreed, added to ready list.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Wood Shaper - ACCEPTED
Or we can make it affect all ground units except giant and such categories, much easier
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools