Every player gets one castle on big map (50x50) for example. Many castles on one map, with one city per one castle near it. Who controls the city, controls the castle too. When castle is captured, you get 4 random units extra near this castle (but I suppose only units which you can recruit normally in 4 turns). You can recruit units only in cities, none in castles. Workers can build only walls and palisades, so no barracks or any of recruit buildings. Who controls all castles, wins.
If not castles, maybe random recruit buildings and towers (1 city + 1 tower + 1 building).
Castles battle
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Castles battle
Interesting. This sounds like zone control kind of.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Castles battle
Could be interesting!
Re: Castles battle
Another name: Conquer and control
Castles are too big (huge maps would be required). So recruit buildings, towers and maybe... walls and gates sometimes. But what about destroying these buidings connected to the cities? 4 options (not sure what is the best):
-Destroyable, you cannot rebuild it, only repair until total destruction.
-Destroyable (like above), but they are restored every time after capturing/recapturing the city.
-Destroyable, you cannot even repair it with workers or laboreurs, but they are being repaired/rebuilt automatically every turn (+5 HP for example)
-Undestroyable, attacks hurts only soldiers inside
Castles are too big (huge maps would be required). So recruit buildings, towers and maybe... walls and gates sometimes. But what about destroying these buidings connected to the cities? 4 options (not sure what is the best):
-Destroyable, you cannot rebuild it, only repair until total destruction.
-Destroyable (like above), but they are restored every time after capturing/recapturing the city.
-Destroyable, you cannot even repair it with workers or laboreurs, but they are being repaired/rebuilt automatically every turn (+5 HP for example)
-Undestroyable, attacks hurts only soldiers inside
Re: Castles battle
TBH mate, i prefered the original idea better.HokanPL wrote:Another name: Conquer and control
Castles are too big (huge maps would be required). So recruit buildings, towers and maybe... walls and gates sometimes. But what about destroying these buidings connected to the cities? 4 options (not sure what is the best):
-Destroyable, you cannot rebuild it, only repair until total destruction.
-Destroyable (like above), but they are restored every time after capturing/recapturing the city.
-Destroyable, you cannot even repair it with workers or laboreurs, but they are being repaired/rebuilt automatically every turn (+5 HP for example)
-Undestroyable, attacks hurts only soldiers inside
Makes it abit more "get in there, an have it".
I like the idea, if a building is destroyed, you cannot rebuild it. Would make some cities more powerful, therefor more desirable, and the map forever changing