rome units (time where rome raised (before christus))
Re: rome units (time where rome raised (before christus))
Hi,
To all the map makers,
Hastati and velites are in, rest coming soon (in map editor)
Patroid
To all the map makers,
Hastati and velites are in, rest coming soon (in map editor)
Patroid
Re: rome units (time where rome raised (before christus))
Ooooooohhh
This is perfect for my historical battle
Any thoughts on doing triarii and/or principes
This is perfect for my historical battle
Any thoughts on doing triarii and/or principes
There never was much hope... just a fool's hope
Re: rome units (time where rome raised (before christus))
Ya i planned to implement ALL BUILABLE UNITS OF
Rome Total War.
Patroid
Rome Total War.
Patroid
Re: rome units (time where rome raised (before christus))
Hi,
ill send triarii and principes to Daniel in 10 minutes.
patroid
ill send triarii and principes to Daniel in 10 minutes.
patroid
- Attachments
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- triarii.png (1.01 KiB) Viewed 5617 times
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- principes.png (998 Bytes) Viewed 5617 times
Re: rome units (time where rome raised (before christus))
Sorry, what are the antennae on the Triarii's head?
Thanks!
Josh
Josh
Re: rome units (time where rome raised (before christus))
Hi,
Well idk aswell what it actually ment but its on the Triarii in rome total war
And it makes it more ez to differ between the different units.
Patroid
(It showed that they was veterans somehow)
Well idk aswell what it actually ment but its on the Triarii in rome total war
And it makes it more ez to differ between the different units.
Patroid
(It showed that they was veterans somehow)
- DoomCarrot
- Posts: 3096
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- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: rome units (time where rome raised (before christus))
I think it looks a little like an ant, but it looks good I guess, and it does help differentiate.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: rome units (time where rome raised (before christus))
I feel like roman units should be more powerful
Firstly they should benefit from legion command
Velites should have 7 attack, and 13 hp, and skirmisher bonuses
Hastati should get 18 hp, 10 attack, but no bonuses
Principes should get 12 attack, 22 hp, and same bonuses as celtic warrior
Triarii should get 10 attack, 20 hp, 2/2 armours, and same bonuses as pikeman (they were the richest, most well equipped and highly trained men, so they should be decent against infantry, especially since they had swords as well as spears)
Please either tell me when you can put this in or if you can't asap, because I need to balance my historical map
Firstly they should benefit from legion command
Velites should have 7 attack, and 13 hp, and skirmisher bonuses
Hastati should get 18 hp, 10 attack, but no bonuses
Principes should get 12 attack, 22 hp, and same bonuses as celtic warrior
Triarii should get 10 attack, 20 hp, 2/2 armours, and same bonuses as pikeman (they were the richest, most well equipped and highly trained men, so they should be decent against infantry, especially since they had swords as well as spears)
Please either tell me when you can put this in or if you can't asap, because I need to balance my historical map
There never was much hope... just a fool's hope
Re: rome units (time where rome raised (before christus))
This answer is a bit late
Changes sound ok... Pls contact Daniel to get the jsons.
Patroid
Changes sound ok... Pls contact Daniel to get the jsons.
Patroid
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: rome units (time where rome raised (before christus))
I rally want these units to be unlockable in the upgrades section, Since I really want to make a Roman Army
Epic Gamer Moment!