Walls and range of sight - ANSWERED
- DoomCarrot
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Walls and range of sight - ANSWERED
Hey, I have noticed that walls are somewhat underused. I believe a big part of this is
1: They take 3 turns to build. This is ridiculous for a useless fortification that is completely useless without 10 other wall units or so. Thus I think it should be reduced to about 2 turns to build.
2. I think they should block opponents line of sight. In other words, If you surround yourslef with walls, your opponents cannot see what is going on behind them. I think this should also apply to castles and fortresses. But at least just walls and gates. This would add a new mechanic and strategic use for walls.
What does everybody think?
1: They take 3 turns to build. This is ridiculous for a useless fortification that is completely useless without 10 other wall units or so. Thus I think it should be reduced to about 2 turns to build.
2. I think they should block opponents line of sight. In other words, If you surround yourslef with walls, your opponents cannot see what is going on behind them. I think this should also apply to castles and fortresses. But at least just walls and gates. This would add a new mechanic and strategic use for walls.
What does everybody think?
The day is coming when a single carrot, freshly observed, will set off a revolution.
- The Pendulum
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Re: Walls and range of sight
Seems tricky to implement with slanted angled n such, but fantastic idea!
Perhaps we could even make an upgrade for walls that let the walls have a visibility of their own (like soldiers on ramparts) p
Perhaps we could even make an upgrade for walls that let the walls have a visibility of their own (like soldiers on ramparts) p
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- Site Admin
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Re: Walls and range of sight
sight it not clear for me,
but the wall construction once was 2 turns, i dont know when has it changed - however i just modified it back to 2 turns. on next update will be such.
but the wall construction once was 2 turns, i dont know when has it changed - however i just modified it back to 2 turns. on next update will be such.
- RiverRaider 1097
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Re: Walls and range of sight
Absolutely agree with #2 as well ) stealth is part of any war? )
and remember,wherever your at,there you are
- DoomCarrot
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Re: Walls and range of sight
Basically, the idea is to make it so sight can only go "around" walls.... Let me try to draw this out, don't make fun of me, I'll be back with a picture in a secondDaniel (the dev) wrote:sight it not clear for me,
but the wall construction once was 2 turns, i dont know when has it changed - however i just modified it back to 2 turns. on next update will be such.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Walls and range of sight
Ok, kind of confusing and I know archers have more than 5 sight, but this is a diagram of what a unit with 5 sight could see with some walls (or fortresses) in his way
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Walls and range of sight
There never was much hope... just a fool's hope
- DoomCarrot
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Re: Walls and range of sight
Yo don't make fun of my masterpieces.Hardeep wrote:
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Walls and range of sight
That totally looks like one of my kind of diagrams. We must have learned at the same school.
Thanks!
Josh
Josh
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Re: Walls and range of sight
i do not plan such "sight", however it will be weird having a non-line-of-sight sight. (turning at the corner)
- DoomCarrot
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- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Walls and range of sight
Maybe it could be lit up like you can see it, and you can attack targets there, but you cannot see opponents units?Daniel (the dev) wrote:i do not plan such "sight", however it will be weird having a non-line-of-sight sight. (turning at the corner)
Like it is lit up, but you still cannot see the actual people behind the wall? Idk, just an idea. If you think this is not a good direction to go, I get it, your vision (get it?! I'm sorry ) for the game has been very good so far
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Walls and range of sight
Yes. I suggest not changing this.