Rohirim as playable units - ARCHIVED
Rohirim as playable units - ARCHIVED
As in the lord of rings it will be a strong cavarly units with 3 armor and 4 pierce armor about 30 hp and have bonus against all orcs and trolls (not goblins)
Re: Rohirim
*Rohirrim
Also they were the absolute best horsemen ever, so they should be awesome
Also they were the absolute best horsemen ever, so they should be awesome
There never was much hope... just a fool's hope
Re: Rohirim
It depends how many turns they will need to make and If you have enought pikemens you will defeat them. I rhino it will be 6 or 7 turns
- Alexander82
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Re: Rohirim
I'd make them just stronger knights with speed 6, they should be strong but not focused on just orcs and troll (they should be useful against any race).
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- Alexander82
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Re: Rohirim
Those units are implemented for maps but we might vote them for future additions
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Re: Rohirim as playable units
Images
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- unit_hum_rohan_swordman.png (17.87 KiB) Viewed 5686 times
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- unit_hum_rohan_spearman.png (18.05 KiB) Viewed 5686 times
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- unit_hum_rohan_archer.png (17.8 KiB) Viewed 5686 times
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- Alexander82
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Re: Rohirim as playable units
Currently those are their stats (they might need adjusting tough but they will be affected by human smiths)
Rohan Swordsman
Rohan Swordsman
Rohan SpearmanCost: 6
HP: 48
Attack power: 16
Range: 1
Armor: 2
Pierce armor: 2
Speed: 6
Sight: 7
Action/turn: 1/1
Spell resistance: 20%
Size: 1×1
Buildable at: Castle, Rohan stable
Rohan ArcherCost: 6
HP: 34
Attack power: 9
Range: 1
Armor: 0
Pierce armor: 0
Speed: 6
Sight: 7
Action/turn: 1/1
Spell resistance: 20%
Size: 1×1
Buildable at: Castle, Rohan stable
Cost: 6
HP: 28
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 6
Sight: 7
Action/turn: 1/1
Spell resistance: 20%
Size: 1×1
Buildable at: Castle, Rohan stable
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- Alexander82
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Re: Rohirim as playable units
shield variant for the swordsman
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- Rohan swordman - shield.png (18.06 KiB) Viewed 5678 times
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- LordOfAles
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Re: Rohirim as playable units
Its better with shield
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Rohirim as playable units
Its Better.without shield for me because it looks more aggressive and offensive for me...
- Alexander82
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Re: Rohirim as playable units
This one has both shield and a longer blade (more aggressive )
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- Rohan swordman - shield.png (18.02 KiB) Viewed 5665 times
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Re: Rohirim as playable units
better
+1
+1
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Rohirim as playable units
Looks Great! I prefered that
- LordOfAles
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Re: Rohirim as playable units
Minor fix:Their shields were green with yellow ornaments
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- Rohan sworsman.png (1.58 KiB) Viewed 5648 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Rohirim as playable units - FINALIZED
I think we need a special building like the uruk tent for uruks but aside from that they're ready
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- LordOfAles
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Re: Rohirim as playable units - FINALIZED
Well, Rohirric Stables
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Rohirim as playable units - FINALIZED
i am not sure they fit well as playable units, they are LOTR specific ones, arent they?
- LordOfAles
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Re: Rohirim as playable units - FINALIZED
Uruks are too
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Rohirim as playable units - FINALIZED
I was going to write the same words xDLordOfAles wrote:Uruks are too
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- Alexander82
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Re: Rohirim as playable units - FINALIZED
The only thing you might object (i guess) is the fact that they might overlap a bit with current cavalry units.
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Re: Rohirim as playable units - FINALIZED
yes, uruks were the same, i only loved the images of the uruks
it does not mean i want hobbits and rohirrim in buildables - uruks were the exception for the rule .
it does not mean i want hobbits and rohirrim in buildables - uruks were the exception for the rule .
- Alexander82
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Re: Rohirim as playable units - FINALIZED
Lolz. Ok, after all human elite units are the imperials
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- makazuwr32
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Re: Rohirim as playable units - FINALIZED
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.