Add moves to pass on 3 ★
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- Posts: 4
- Joined: Mon Jun 29, 2015 10:44 am
Add moves to pass on 3 ★
In some missions impossible to pass over a given amount of turns 3 ★. For example campaign Maximus, the first mission in 35 moves I can not pass or card game fans, the mission Defense of the Border, in 10 moves here just do not get through. And yet there are some cards with the same problem))) I hope, consider this idea.
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Add moves to pass on 3 ★
I agree that it is impossible to get a 3 star on the maximus map. Its high time someone changes its turn limits. I will try to edit and email to dev
Any other maps??
Any other maps??
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Add moves to pass on 3 ★
Bait taken from Ambition campaign.
If anyone disagrees - please discuss it here: http://www.ageofstrategy.net/viewtopic. ... e6e2b15401
Paths of the Death from Nyadhos Strategy - (I know it is supposedly doable, but if knowledge of enemy unit placement is needed to clear 3 stars, then just freaking remove fog of war)
From Fan Maps:
Mega Arena by Deptusi - a little too big map to capture everything in time.
Also I would take a closer look at Strategic 1 by Dylan, Strategic 2, and event maps (July 4th, Christmas, Easter) - some things changed (range of catapult and catapult ship, burning from fortress etc. ) and maps probably stayed the same.
If anyone disagrees - please discuss it here: http://www.ageofstrategy.net/viewtopic. ... e6e2b15401
Paths of the Death from Nyadhos Strategy - (I know it is supposedly doable, but if knowledge of enemy unit placement is needed to clear 3 stars, then just freaking remove fog of war)
From Fan Maps:
Mega Arena by Deptusi - a little too big map to capture everything in time.
Also I would take a closer look at Strategic 1 by Dylan, Strategic 2, and event maps (July 4th, Christmas, Easter) - some things changed (range of catapult and catapult ship, burning from fortress etc. ) and maps probably stayed the same.
You mean betrayal or next maps?TheBluePhoenix wrote:I agree that it is impossible to get a 3 star on the maximus map.
Age of Strategy design leader
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Add moves to pass on 3 ★
Yeah the betrayel map . Rest are quite easy to complete within given limits
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Add moves to pass on 3 ★
I will look into these maps you suggested endru.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Add moves to pass on 3 ★
Betrayal is actually barely doable - but only with heavy dependence on AI weird behavior and a little luck with conversion, as posted by ttim42 - http://www.ageofstrategy.net/viewtopic. ... 5401#p9752.
Still, I believe it could be changed somehow.
Still, I believe it could be changed somehow.
Age of Strategy design leader
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Add moves to pass on 3 ★
He has clearly written that if the nearest tcs are not captured then the turn limit cannot be acheived. And this is possible only with luck and i am against depending only on luck to win.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Add moves to pass on 3 ★
What's wrong with that? You don't like replay value?Endru1241 wrote:Paths of the Death from Nyadhos Strategy - (I know it is supposedly doable, but if knowledge of enemy unit placement is needed to clear 3 stars, then just freaking remove fog of war)
TheBluePhoenix wrote:He has clearly written that if the nearest tcs are not captured then the turn limit cannot be acheived. And this is possible only with luck and i am against depending only on luck to win.
All maps using catapults, Healers, or any other unit with a miss chance depends on luck. This "luck" is an uncertainty as a part of the game.
I can vouch for the Holiday maps - they are all still doable (and most of them pretty easily).
I think many of Deptusi's are WIP. But I may be wrong about that.
Thanks!
Josh
Josh
Re: Add moves to pass on 3 ★
In this case - No. Doing it three times for hundreds of turns is enough for me - most of the time it's just boring.COOLguy wrote:What's wrong with that? You don't like replay value?Endru1241 wrote:Paths of the Death from Nyadhos Strategy - (I know it is supposedly doable, but if knowledge of enemy unit placement is needed to clear 3 stars, then just freaking remove fog of war)
Well this one also requires playing with AI - one little change with AI script and it's impossible.COOLguy wrote:TheBluePhoenix wrote:He has clearly written that if the nearest tcs are not captured then the turn limit cannot be acheived. And this is possible only with luck and i am against depending only on luck to win.
All maps using catapults, Healers, or any other unit with a miss chance depends on luck. This "luck" is an uncertainty as a part of the game.
Age of Strategy design leader
Re: Add moves to pass on 3 ★
Point one of yours: I disagree. lol
Point two: I actually agree with you. Let's just not change it too much.
Point two: I actually agree with you. Let's just not change it too much.
Thanks!
Josh
Josh
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Add moves to pass on 3 ★
I just intend to change the limits to 50 , 60 turns thats all for betrayal map
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Add moves to pass on 3 ★
Betrayal should be doable in 50+ turns considering the situation you use soldiers on north only to stale knights.
As for Paths of the dead map - what I mean is to change knights to templar knights (at least one of them), because the worst thing in that map is to travel back to towers when you don't know exact position of stationary (trapped behind barriers) longbowmen. Changing to templar knights wouldn't change their stats significantly, but would allow to heal in few turns instead of 15+.
As for Paths of the dead map - what I mean is to change knights to templar knights (at least one of them), because the worst thing in that map is to travel back to towers when you don't know exact position of stationary (trapped behind barriers) longbowmen. Changing to templar knights wouldn't change their stats significantly, but would allow to heal in few turns instead of 15+.
Age of Strategy design leader