Vehicles are Too Expensive!!

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TntAttack
Posts: 335
Joined: Mon Feb 22, 2021 5:49 am

Vehicles are Too Expensive!!

Post by TntAttack »

Based off the Tanks are too expensive.


Jeeps:
Cost 2
Carry 1 unit
Light attack
No capture Towns
20HP
Scout role
5 speed, extra bonus on road, desert, Plains. Can go on mountains

Armoured Car
Cost 2-3
No carry unit
Can capture towns
Light armour
Light attack
Around 25HP. Exceptions can apply
Scout role
5 speed, extra bonus on road, desert and Plains. Can do on mountains

Transports:
Cost 3
Carry 3 units
Health about 15-20hp
5 Speed
No attack
No armour

Half tracks:
Cost 3
Carry 2 units
Health about 25-35hp
Light armour
Light attack
4 Speed, bonus on roads.
Jasondunkel
Posts: 553
Joined: Wed Oct 16, 2019 2:52 pm

Re: Vehicles are Too Expensive!!

Post by Jasondunkel »

TntAttack wrote: Mon Sep 11, 2023 5:46 am Based off the Tanks are too expensive.


Jeeps:
Cost 2
Carry 1 unit
Light attack
No capture Towns
20HP
Scout role
5 speed, extra bonus on road, desert, Plains. Can go on mountains

Armoured Car
Cost 2-3
No carry unit
Can capture towns
Light armour
Light attack
Around 25HP. Exceptions can apply
Scout role
5 speed, extra bonus on road, desert and Plains. Can do on mountains

Transports:
Cost 3
Carry 3 units
Health about 15-20hp
5 Speed
No attack
No armour

Half tracks:
Cost 3
Carry 2 units
Health about 25-35hp
Light armour
Light attack
4 Speed, bonus on roads.

So I wouldn't let Jeep carry units. They were always commando vehicles where a driver was the commander and, ideally, another person. that there are 12 or more men in there.

I actually think it's good that this unit can take over cities.

I think half tracks cost 3 is good, but then only with one unit in it or we leave it at cost 4 with 2 units.
TntAttack
Posts: 335
Joined: Mon Feb 22, 2021 5:49 am

Re: Vehicles are Too Expensive!!

Post by TntAttack »

1. Jeeps and armoured cars

Jeeps were used as fragile mobile town captures doesn't really fit too well.

They should be able to tow light aa and Artillery at least.

Problem with armoured cars and Jeeps. They are very similar. However we can technically "carry" units in Jeeps, but not in armoured cars.

Therefore my suggestion was swap it around, armoured cars to capture towns, and Jeeps to carry units around.


2. Tankettes

Tankettes (mentioned in the other thread, but here because Stratego mentioned he considered them similar to if not armoured vehicle) should cost turn 1.

Tankette spam will not "ruin" the game, at least to my understanding. Between the many "counters" towards tankettes, I find it not unreasonable to reduce it cost.


Tankettes
- Weak
- Slightly Fast (average 4 speed)
- Can't capture
- Vulnerable to every anti tank attack E.g. smg, anti tank rifleman, bazooka etc.
- Can't complete against light tanks
- Slightly effective against infantry

I dare say their role would be contesting towns early game with jeeps and armoured cars.

3. Half tracks

The cost of half truck 3 turns, one capability is too restricting for players. 2 capability is where it should be, plus 1 speed slower.

Half track costing 4 turns, two capability is too expensive. I personally would take the cheaper transport truck with its extra capacity every single time.
Stratego (dev)
Site Admin
Posts: 15754
Joined: Fri Apr 25, 2014 9:28 pm

Re: Vehicles are Too Expensive!!

Post by Stratego (dev) »

lets first finish the tank cost discussion.
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