Editor units.
Editor units.
Editor units.
I thought that in AoG there is a lack of images that could act as main characters in the editor here are some for the human, I hope that later I will draw more for each faction.
I thought that in AoG there is a lack of images that could act as main characters in the editor here are some for the human, I hope that later I will draw more for each faction.
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- geroi14.png (1.14 KiB) Viewed 1247 times
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- geroi13.png (1.11 KiB) Viewed 1247 times
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- geroi12.png (1.04 KiB) Viewed 1247 times
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- geroi2.png (961 Bytes) Viewed 1247 times
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- geroi1.png (1.03 KiB) Viewed 1247 times
Re: Editor units.
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- ins geroi22.png (1.01 KiB) Viewed 1215 times
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- ins geroi21.png (1.04 KiB) Viewed 1215 times
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- ins geroi1.png (1.59 KiB) Viewed 1215 times
Re: Editor units.
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- wormgeroi2.png (1.61 KiB) Viewed 1209 times
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- worm geroi.png (1.28 KiB) Viewed 1209 times
Re: Editor units.
Several robots, bots, cyborgs that I mentioned in Discord
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- strog snaiper.png (1.49 KiB) Viewed 1184 times
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- strog sekach.png (1.54 KiB) Viewed 1184 times
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- strog pp.png (1.49 KiB) Viewed 1184 times
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- strog mashingun.png (1.48 KiB) Viewed 1184 times
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- strog mashingun elite.png (1.78 KiB) Viewed 1184 times
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- strog mashingun elite white.png (2.26 KiB) Viewed 1184 times
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- strog kibertank.png (1.38 KiB) Viewed 1184 times
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- strog AT.png (1.48 KiB) Viewed 1184 times
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- strog AT elite.png (1.9 KiB) Viewed 1184 times
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- strog AT elite white.png (2.37 KiB) Viewed 1184 times
Re: Editor units.
I think these could be good for the upcoming robot faction so idk if I want to make them map editor. Do you want to make any maps with them right now?
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All help will be welcome.
All help will be welcome.
Re: Editor units.
Before the faction of robots is still a very long time, I think, so long that it will be possible to remove them and insert them again. I'm not sure if I'll make a campaign for general use with them, but for myself I will definitely make minimaps, it's also possible that someone else will try to make a campaign because robots are very colorful for AoG.
Re: Editor units.
The problem with adding now as map editor and changing into a race later is that we will likely need to rebalanced them in the process and if there are maps that focus on them those maps are likely to become unbeatable.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Editor units.
Hmmm maybe not accept those cards then?
Re: Editor units.
Well but then why add them? For what purpose?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Editor units.
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- hero_gremlins2.png (1.29 KiB) Viewed 1165 times
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- hero_gremlins.png (1.3 KiB) Viewed 1165 times
Re: Editor units.
After all, Ao is not only campaigns and multiplayer, but also a sandbox in the editor.
Re: Editor units.
I drew several mutants, some of them are crossed, there are also enslaved radio-controlled
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- zombi.png (1.29 KiB) Viewed 1131 times
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- zombi rep.png (2.01 KiB) Viewed 1131 times
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- zombi lezvie.png (1.47 KiB) Viewed 1131 times
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- zombi lezvie rep.png (2.03 KiB) Viewed 1131 times
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- zombi amalgamma.png (1.9 KiB) Viewed 1131 times
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- mutant.png (1.88 KiB) Viewed 1131 times
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- amalgamma2.png (1.95 KiB) Viewed 1131 times
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- amalgamma.png (1.78 KiB) Viewed 1131 times
Re: Editor units.
Quite freaky
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.