version 1.176
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
version 1.176
version 1.175 is published
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
I have totally reworked some AI processes.
uos already.
please try and feedback me - thanks!
some details:
uos already.
please try and feedback me - thanks!
some details:
ok it took me literally 12-14 hours of debuggign but i found the main problem too: we introduced the "shallow water" some time ago, and ALL "best against me" logic checked if the target can walk on water or not, and if so only the ships were checked to be built... so LITERALLY only ship production worked earlier - so ALL land units were working bad...
now i did a quick fix: first check the land units and then the water units
but i am afraid if there are land units set against ships than ONLY land units will be produced agaisnt ships in TC-s
(as probably in TC-s there are land units too)
and the land i checked first as in code i dont know which unit is ship or not anymore (since we have a land tile "shallow water" i can not check their walkability anymore.)
uos already.
i have so many nice headhunters trained against my archers.
actually AI will be unbeatable again...
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
ok the "default" productions are set this way:
uos already:
Humans:
Swords tech, bow tech, armor tech, throwing tech, armor tech.
Orcs: Infantry tech
Dwarves:
Armor tech, melee tech, ranged tech, shield tech
Specifically in that order.
Undeads — is not required. (will auto invent thigns)
Scalefolks — savage weapons techs.
Elves — weapons and bow techs.
uos already:
Humans:
Swords tech, bow tech, armor tech, throwing tech, armor tech.
Orcs: Infantry tech
Dwarves:
Armor tech, melee tech, ranged tech, shield tech
Specifically in that order.
Undeads — is not required. (will auto invent thigns)
Scalefolks — savage weapons techs.
Elves — weapons and bow techs.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
now uos
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
please feedback me if it is working fine and if so i will publish ! thanks!
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
new unit: Orc Pillager
uos 5.
uos 5.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
Fixes on Orc Pillager are in, uos already
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
new version uos already.
new:
- helga unit
- upgrades section on all page there is a title showing its content, race and subrace information. tell me if i need to make some adjustments in texting or if u see some units not fitting the page titles.
new:
- helga unit
- upgrades section on all page there is a title showing its content, race and subrace information. tell me if i need to make some adjustments in texting or if u see some units not fitting the page titles.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
new christmas themed version is uos THANKS to DIESEL!
(currently TC and some neutral things, cow, pinetrees, childs and such, later maybe the main screen background i will try make some - or on the "logo text"? - i mean the "game name" part of main menu)
uos already!
(currently TC and some neutral things, cow, pinetrees, childs and such, later maybe the main screen background i will try make some - or on the "logo text"? - i mean the "game name" part of main menu)
uos already!
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
also the "Age of Fantasy" text is decorated a little.
uos already
uos already
Re: version 1.176
can you also include in version notes that the campaign "Comeback: One more obstacle..." has been fixed.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
ok! i also mentioned you and the Christmas/New Year decorated units you made - thanks!
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
gingerbreads are in - uos already.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
new version uos already
new dwarf unit images thanks to Diesel!
New units/techs
Dwarf Advanced Pier
Dwarf Barka
Dwarf Tugboat
Christmas/New Year:Some neutral units have spacial appearance for Christmas/New Year (cows, deers, TC and so on) thanks to Diesel from forum!
Map Fix:Comeback: One more obstacle
new dwarf unit images thanks to Diesel!
New units/techs
Dwarf Advanced Pier
Dwarf Barka
Dwarf Tugboat
Christmas/New Year:Some neutral units have spacial appearance for Christmas/New Year (cows, deers, TC and so on) thanks to Diesel from forum!
Map Fix:Comeback: One more obstacle
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
also dwarf warship uos already
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.176
New christmas map thanks to diesel!
Also some fixes
Uis already
Also some fixes
Uis already