Elven Mount & Bow Too Costly IMPLEMENTED
- Aral_Yaren
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Elven Mount & Bow Too Costly IMPLEMENTED
It costs 9 turn for just +1 range. Moreover, it needs to complete bowcraft lv. 3 and mounting just to research it. So I suggest these approaches:
1. Make it researchable after completed a single tech only (mounting) and reduce cost to 6 turn or,
2. Add attack to it (+3).
Thanks.
1. Make it researchable after completed a single tech only (mounting) and reduce cost to 6 turn or,
2. Add attack to it (+3).
Thanks.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
- makazuwr32
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Re: Elven Mount & Bow Too Costly
No extra attack will be given to this tech for sure.
Alas we might a bit later either reduce cost or remove some requirements to research it so you can research it earlier (but not both).
Alas we might a bit later either reduce cost or remove some requirements to research it so you can research it earlier (but not both).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Elven Mount & Bow Too Costly
pleae others confirm if this is a balance problem
- Aral_Yaren
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Re: Elven Mount & Bow Too Costly
YES
Quick way to solve is to remove Bowcraft lv. 3 from the requirement.
Quick way to solve is to remove Bowcraft lv. 3 from the requirement.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
Re: Elven Mount & Bow Too Costly
I arguing about that in discord when this tech appears.
I feel that this tech now requested only for elite and sea units cause this tech for late game - using common cavalry archers for late game no sence for me.
And for early game they have less range compared to foot units so i see no reason to use common cavalry archers at all now.
And in this case i remind about centaur problem:
Should not affect on him:
- nature tech
- elven mount bow
Should affect on milee variant:
- fencing finesse (all 3lvl)
I feel that this tech now requested only for elite and sea units cause this tech for late game - using common cavalry archers for late game no sence for me.
And for early game they have less range compared to foot units so i see no reason to use common cavalry archers at all now.
And in this case i remind about centaur problem:
Should not affect on him:
- nature tech
- elven mount bow
Should affect on milee variant:
- fencing finesse (all 3lvl)
- makazuwr32
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Re: Elven Mount & Bow Too Costly
Removal requirement of tier 3 bow tech for it is fine but it still must require mounting tech.
No further cost reduction or additional stats given via tech are required though.
Precision shot techs also must not affect it.
No further cost reduction or additional stats given via tech are required though.
I would add here since you reminded:
Precision shot techs also must not affect it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Elven Mount & Bow Too Costly
so is here a consensus?
what should i change? (oi was not sure i understood everything above)
what should i change? (oi was not sure i understood everything above)
- makazuwr32
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Re: Elven Mount & Bow Too Costly
Currently mount and bow tech is locked behind both mounting tech and tier 3 archery tech.
Remove tier 3 archery tech from requirements to unlock this tech.
Remove tier 3 archery tech from requirements to unlock this tech.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Elven Mount & Bow Too Costly
ok! and this is that everyone accepts?
- Aral_Yaren
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Re: Elven Mount & Bow Too Costly
Yes, as I stated early.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
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Re: Elven Mount & Bow Too Costly SOLUTION_ACCEPTED
ok, i did it like it will only require the mounting tech.
i hope that is ok.
i hope that is ok.
- makazuwr32
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Re: Elven Mount & Bow Too Costly
Can you also fix this in case of centaur?makazuwr32 wrote: ↑Sun May 01, 2022 1:22 pm Removal requirement of tier 3 bow tech for it is fine but it still must require mounting tech.
No further cost reduction or additional stats given via tech are required though.
I would add here since you reminded:
Precision shot techs also must not affect it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Elven Mount & Bow Too Costly IMPLEMENTED
Khm, why not about precision shot ?
Maybe then fensing finesse should not either
But centaur will not have much damage without nature tech also. I see no problem about 3lvl precision shot techs - that just 3 more damage.
Maybe then fensing finesse should not either
But centaur will not have much damage without nature tech also. I see no problem about 3lvl precision shot techs - that just 3 more damage.
- makazuwr32
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Re: Elven Mount & Bow Too Costly IMPLEMENTED
Fencing finesse and precision shot techs both must be exclusively for elves. Not for centaurs, not for mermen or some other units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Elven Mount & Bow Too Costly IMPLEMENTED
Well by logic i agree but maybe in future - when centaurs will get exclusive techs. But now not looks like many people use centaurs - with this techs they have a chance : /
- makazuwr32
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Re: Elven Mount & Bow Too Costly IMPLEMENTED
They already are worth to train since they have astounding amount of 200 health for shooter (2nd place in terms of health among all races without counting subs loosing only to elephant archers!) along with exceptional attack for unit whom you can train already after you finish archery range.
Not sure about you but for me centaurs right now are most powerful unit of elven cavalry or shooters up until you max out all upgrades for elves.
Not sure about you but for me centaurs right now are most powerful unit of elven cavalry or shooters up until you max out all upgrades for elves.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.