If it is working, can it be applied via a ability(spell)
Like,
Just an example:
Code: Select all
{
"unitTypeName":"AFFECT_AI_WOLF",
"unitType":10009,
"uiDefinition":{
"visuals":[]
},
"unitStatSheet":{ "unit":
{"isTechnology":true,
"specUnitActions":["NO_PLAYER_CONTROLLED","IS_EFFECT_AFFECT"],
"trnValidTargets":{"categories":["U_ANIMAL"]},
"trnBonusList":[]
}}
}