Looks OK, but is severely unfair, because of placement.
For two players it's barely OK, for 3 should suffice, but:
- 4 players game - player nr 4 has much easier access to player nr 3 ,than players 1 and 2 to others, so those two are on loosing position
- 5 players game makes player nr 5 be sole target of player nr 2, and still easily attackable by the rest, Player nr 2 is in best position, then 1. 5th is designed as looser.
- 6 players game - player nr 6 would be sole target of player nr 1, player nr 5 is still sole target of nr 2, but his situation becomes better, because initially he can be attacked only by nr 2 and nr 6, which is only a little worse than situation of nr 3 and nr 4 - both of which are in three-pronged position with weakest nr 6.
Generally player nr 2 have a little too easy to defend position - only one path of attack with 3 one-tile tight spaces. And not really especially longer path to TCs
5-6 positions would be much better placed on left and right sides of map if only some slight modification would be made to lenghten path from player 1 to left side.
There should be hills extended between 3-4 postions or lessened between 1-2, 2-4, but in case of lessening, positioning of 5-6 becomes harder again.
But I guess positioning of 5-6 is probably hard on maps and they are commonly disadvantaged, so at the very least player nr 2 advantage should be lessened.
@LordOfAles - You are the creator, right?
Random Map: Labyrynt of Raenol balance
Random Map: Labyrynt of Raenol balance
Age of Strategy design leader
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Random Map: Labyrynt of Raenol balance
Yes, of course. Should I just remove the TC placements and let the random generator do its thing? It's more of a gamble that way but at least it'll stay a labyrinth, as intended.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Random Map: Labyrynt of Raenol balance
Not necessarily.
If some more hills are added on bottom between 3-4 positions and path to player 2 was widened in 3 points by 1 tile it would solve 1-4 player issues.
Maybe I'll modify map and paste a scrrenshot.
If some more hills are added on bottom between 3-4 positions and path to player 2 was widened in 3 points by 1 tile it would solve 1-4 player issues.
Maybe I'll modify map and paste a scrrenshot.
Age of Strategy design leader
Re: Random Map: Labyrynt of Raenol balance
Age of Strategy design leader
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Random Map: Labyrynt of Raenol balance
Very well, I'll update it and resend soon.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Random Map: Labyrynt of Raenol balance
Changes are made and sent to dev. Copied your map, should be fine now.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.